Author Topic: A possible compromise for RP/powerlevers  (Read 4284 times)

theirah

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Re: A possible compromise for RP/powerlevers
« Reply #15 on: October 17, 2007, 12:04:04 am »
I have thought about this too, but I came to the conclusion, that you shouldn't be limited in training. See, in RL it only takes time to get better in something, and that should go for PS too. It's not realistic that someone is a master in 1 billion skills, but neither is it realistic to limit someone to only a handfull of skills to be mastered.

If you really want to stop powerleveling (which I think is unnecessary), it could be done this way:

Give a limit of training that can be done in one day. If this limit is reached, no more training a.k.a. experience points (those that make your skill-progression bar go up) are to be given within 24 hours. I think this would be pretty realistic, since everyone who trains something needs a break from time to time, or he'll collapse.

But like I said, I actually don't like limiting someone in his way of playing a game.

We are already limited by time, just in real life- how long we can be on. those that use that time more effectively get more done. though there is the difference between each person of time available...but thats gonna have to be a personal choice.

and breaks are determined by stamina at the moment, I think. maybe increase the drain on it?

Duraza

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Re: A possible compromise for RP/powerlevers
« Reply #16 on: October 17, 2007, 02:45:52 am »
We are already limited by time, just in real life- how long we can be on. those that use that time more effectively get more done. though there is the difference between each person of time available...but thats gonna have to be a personal choice.

That shouldn't be how it works though. So what if you can spend more time online than me. Should your character be able to work at something day after day (since ps days technically move quicker...)? Most people rp when they log off that they go to bed and thats understandable and I know that there are people who will work at something day after day in real life but theres got to be a balance. In my opinion when you think about it its really a players choice to pl. Not a real way that we can stop them. Putting limits on how much training can be done won't help. It sounds unrealistic and you'll just spend the rest of the time mining to get the money for further leveling.

Not trying to promote unnecessary leveling or trying to seperate rpers and levelers but after somet thought my final idea on this whole thing is to let levelers level but promote rp. Leveling will exist without anyone telling you to do so for the fact that its part of the game. Rping is something that, if promoted enough, will make people think more about how much they level and setting their own restrictions. In the end I just can't see a flawless system that makes everyone happy is all  :P
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theirah

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Re: A possible compromise for RP/powerlevers
« Reply #17 on: October 17, 2007, 02:51:10 am »
We are already limited by time, just in real life- how long we can be on. those that use that time more effectively get more done. though there is the difference between each person of time available...but thats gonna have to be a personal choice.

That shouldn't be how it works though. So what if you can spend more time online than me. Should your character be able to work at something day after day (since ps days technically move quicker...)? Most people rp when they log off that they go to bed and thats understandable and I know that there are people who will work at something day after day in real life but theres got to be a balance. In my opinion when you think about it its really a players choice to pl. Not a real way that we can stop them. Putting limits on how much training can be done won't help. It sounds unrealistic and you'll just spend the rest of the time mining to get the money for further leveling.

Not trying to promote unnecessary leveling or trying to seperate rpers and levelers but after somet thought my final idea on this whole thing is to let levelers level but promote rp. Leveling will exist without anyone telling you to do so for the fact that its part of the game. Rping is something that, if promoted enough, will make people think more about how much they level and setting their own restrictions. In the end I just can't see a flawless system that makes everyone happy is all  :P


I'll agree with that  :thumbup:

Erisnas

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Re: A possible compromise for RP/powerlevers
« Reply #18 on: October 17, 2007, 04:34:22 am »
Well that is one thing that I was trying to get at with this system.  Although PL would be harder after a certain point, you could still choose to do it.  I am one that doesn't wish to have limits on the skills you can learn, or how much Xp you can get in a limited time.  To me I often can only get maybe one day to play in some weeks.  When this happens of course I am going to make up for the time lost and really go all out to train and RP.  As for the other point that was brought up from rtrentc.  We know that the PP is temporary, even if this doesn't go in the final product, it might be worth trying since it may help us hammer out a new system.  I figured that this might be a good starting point to work towards a better system.

One interesting thing I have seen done elsewhere is off-line training.  It worked by for each minute you spent online your character could train off-line while you were away at a really slow rate.  Say you played for 1 hour, then your character could train off-line at 1/8 of the rate in one skill.  Just a thought though.
« Last Edit: October 17, 2007, 04:37:40 am by Erisnas »



Duraza

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Re: A possible compromise for RP/powerlevers
« Reply #19 on: October 18, 2007, 12:17:23 am »
One interesting thing I have seen done elsewhere is off-line training.  It worked by for each minute you spent online your character could train off-line while you were away at a really slow rate.  Say you played for 1 hour, then your character could train off-line at 1/8 of the rate in one skill.  Just a thought though.

Intresting but I could see that exploited. One would simply keep themselves logged on for a very long time and then get extremely long periods of offline training. In the end there is a chance that people will just use it to max skills faster and I think that would go against the purpose.
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Erisnas

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Re: A possible compromise for RP/powerlevers
« Reply #20 on: October 18, 2007, 03:35:15 am »
Yes that was a problem, but you could always limit that.  I wouldn't use off-line training since I can't leave the client running but it is an interesting idea.



Xolani

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Re: A possible compromise for RP/powerlevers
« Reply #21 on: November 20, 2007, 04:36:00 am »
In another game I played (Eve online) you could sett skills for your character to learn and while you were away, even when the computer was of your character would be training. This would be good for people who cant get on all the time. I think it would only be realistic for some skills like if you where learning knowledge from say an alchemy book. I am not sure if it would be good or realistic to allow combat  skills to be trained while offline. The upside of this is that you would have a higher crafting lvl, and thus crafting would be promoted as apposed to just grinding it out by killin monsters and looting them.

Erisnas

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Re: A possible compromise for RP/powerlevers
« Reply #22 on: November 21, 2007, 01:31:45 am »
That was one thing I was thinking about, you should have someway so that you don't have to RP going to sleep for 20 hours of the day.