hey folks,
awesome game, i'm having lots of fun exploring it.
however, there are a few issues that i'd like to criticise, relating to armour.
as a martial artist and a medieval combat afficionado, i know that wearing chainmail does not require much skill or strength.
medieval chainmail was wrought in such a way that the weight was spread fairly evenly across the entire body. i find the need for inordinately high strength to wear this armour in the game quite ridiculous, much more so the need for a skill in using it.
unless a character is severely handicapped or feeble, anyone should be able to wear chain. the fact that the restrictions are not reflected in any manuals or in the information presentd about a parrticular piece of armour or weaponry is even more irritating. if this were a real world, a smith would likely tell you:"Young adventurer, that suit of armour is far too heavy for a twig like you to wear!". He certainly wouldn't sell it to someone who'd be unable to wear it and disgruntled as a result.
another aspect of the game that would bear improvement is the skilling process. would it not be smart to let player characters teach each other?
award xp and practise points for tutors who train pc's who are at a lower level of skill? this woul;d encourage a whole lot more role-playing as well as longer term relationships of loyalty and mentoring. Highly-skilled characters would develop a reputation as teachers, and may even develop followings of loyal students/apprentices. it would also allow money to circulate within the pc economy rather than being siphoned-off through black-hole npc's.
then, I find it odd that guides like alliva's magic guide being slagged as spoilers...if devs feel that this is an issue, why not create an in-game version - a series of grimoires or compendia of magic and spells that are hidden somewhere (perhaps guarded by powerful magelings, familiars or undead) and can be discovered in the course of a quest - this would allow mage-characters to develop a more realistic story of their quests for arcane power...?
ok, those are some of my thoughts.
all the best,
Flo