Author Topic: City of Vaalnor  (Read 5150 times)

Phinehas

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Re: City of Vaalnor
« Reply #30 on: January 21, 2008, 11:05:50 pm »
Those are big...

But very nice. Except the textures... Some of them seem a little... unrealistic. I'm sure that will change eventually, however.

Bastiq

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Re: City of Vaalnor
« Reply #31 on: January 21, 2008, 11:34:43 pm »
The AFK Life??

Even I don't know what that means.

Few new screenshots though. Sorry for the size, I didn't feel motivated to make them jpgs.

The streetlights are all wrong. They are too big and not how I want them, so I'll have to redo them soon.  And the buildings need spruced up a little bit, but otherwise they are coming along well.

Darn! You've made a lot of nice work without me. I'll be back to help you once i get some time. :)

Jekkar

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Re: City of Vaalnor
« Reply #32 on: January 22, 2008, 06:55:02 pm »
Those are big...

But very nice. Except the textures... Some of them seem a little... unrealistic. I'm sure that will change eventually, however.

Ugh Induane, you're ruining my reputation! Anything ugly is Induane's!
*runs off*
"A new day will come when those who rudely interrupt are swept away!" -Lereal

Ichaas

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Re: City of Vaalnor
« Reply #33 on: January 22, 2008, 08:45:59 pm »
This is damned impressive - well done!

Phinehas

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Re: City of Vaalnor
« Reply #34 on: January 22, 2008, 10:13:37 pm »
Those are big...

But very nice. Except the textures... Some of them seem a little... unrealistic. I'm sure that will change eventually, however.

Ugh Induane, you're ruining my reputation! Anything ugly is Induane's!
*runs off*
Dangit, there go my hopes of reconciliation...
« Last Edit: January 23, 2008, 05:13:21 am by Phinehas »

Induane

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Re: City of Vaalnor
« Reply #35 on: January 23, 2008, 04:39:25 am »
.... good retort there Phinehas. I don't usually see you without something to say.

Phinehas

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Re: City of Vaalnor
« Reply #36 on: January 23, 2008, 05:13:42 am »
.... good retort there Phinehas. I don't usually see you without something to say.
My retort was there, but somehow it got placed within one of the quotes.

Induane

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Re: City of Vaalnor
« Reply #37 on: February 11, 2008, 05:26:33 pm »
Excuses Excuses Phinehas!!

We haven't had any major updates because we're working on polishing up some of the early buildings with better uvmaps and better textures to go with them.  These are some of the new textures we've been working on.  Hopefully we'll have them all uvmapped again soon so we can make another release of the town.




Under the moon

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Re: City of Vaalnor
« Reply #38 on: February 11, 2008, 09:50:34 pm »
Hmm. Looking at your building, I noticed the door at the end of the stairs is far too small. And remember to keep to the 11/7 ratio when making stairs. For every 11 units of tread, you should have 7 units of rise. Or close to that.

Phinehas

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Re: City of Vaalnor
« Reply #39 on: February 11, 2008, 10:11:09 pm »
Hmm. Looking at your building, I noticed the door at the end of the stairs is far too small. And remember to keep to the 11/7 ratio when making stairs. For every 11 units of tread, you should have 7 units of rise. Or close to that.
That's the 7/11 ratio, and it has to do with convenience stores, Mooney...

What an ignoramus...

Induane

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Re: City of Vaalnor
« Reply #40 on: February 12, 2008, 06:36:07 pm »
The stair doorway is slightly too small, a characters forehead hits right around the top of it.  I've fixed that in some of the models but not all of them.  I used the 5/3 rule for the stairs and the character movement seemed fine on them so I'm not too terribly worried about that aspect. 


Also for those who want to enjoy it we have copy/paste support now!
http://vaalnor.mine.nu/Downloads/Media/Video/copypaste.avi
« Last Edit: February 27, 2008, 03:14:26 am by Induane »