Author Topic: ps dies when i drop into laanx dungeon  (Read 1611 times)

Rigwyn

  • Guest
ps dies when i drop into laanx dungeon
« on: April 23, 2008, 11:33:07 am »
After jumping into the hole in the ground in the laanx temple, i go down to the next level however the game dies.
if i restart the client, i appear in the dungeon as expected, but then the client dies affer about 1/2 second.

I have been here several times before.... so i dont think this is a client side issue.


Thanks.

Rigwyn

  • Guest
Re: ps dies when i drop into laanx dungeon
« Reply #1 on: April 23, 2008, 11:53:17 am »
To be more specific, here's the console output

user@3f00:~/PlaneShift$ ./psclient
Your configuration files are in... /home/user/.PlaneShift
DEBUG: Sound System Software Renderer Initializing...

planeshift.application.client:
  PlaneShift Steel Blue (0.4.00)
  This game uses Crystal Space Engine created by Jorrit and others
  1.2.0 [Unix-x86-GCC]
     214) LOG_ANY flag deactivated with no filter.
     214) LOG_WEATHER flag deactivated with no filter.
     214) LOG_SPAWN flag deactivated with no filter.
     214) LOG_CELPERSIST flag deactivated with no filter.
     215) LOG_PAWS flag deactivated with no filter.
     215) LOG_GROUP flag deactivated with no filter.
     215) LOG_CHEAT flag deactivated with no filter.
     215) LOG_LINMOVE flag deactivated with no filter.
     215) LOG_SPELLS flag deactivated with no filter.
     215) LOG_NEWCHAR flag deactivated with no filter.
     215) LOG_SUPERCLIENT flag deactivated with no filter.
     215) LOG_EXCHANGES flag deactivated with no filter.
     215) LOG_ADMIN flag deactivated with no filter.
     216) LOG_STARTUP flag deactivated with no filter.
     216) LOG_CHARACTER flag deactivated with no filter.
     216) LOG_CONNECTIONS flag deactivated with no filter.
     216) LOG_CHAT flag deactivated with no filter.
     216) LOG_NET flag deactivated with no filter.
     216) LOG_LOAD flag deactivated with no filter.
     216) LOG_NPC flag deactivated with no filter.
     216) LOG_TRADE flag deactivated with no filter.
     216) LOG_SOUND flag deactivated with no filter.
     217) LOG_COMBAT flag deactivated with no filter.
     217) LOG_SKILLXP flag deactivated with no filter.
     217) LOG_QUESTS flag deactivated with no filter.
     217) LOG_SCRIPT flag deactivated with no filter.
     217) LOG_MARRIAGE flag deactivated with no filter.
     217) LOG_MESSAGES flag deactivated with no filter.
     217) LOG_CACHE flag deactivated with no filter.
     217) LOG_PETS flag deactivated with no filter.
     217) LOG_USER flag deactivated with no filter.
     218) LOG_LOOT flag deactivated with no filter.
     218) LOG_DUELS flag deactivated with no filter.
     218) LOG_TRIBES flag deactivated with no filter.
     218) All LOGS are off.
Mounting skin: /this/art/skins/default.zip
     289) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     290) Could not open image: >/this/art/gui/border/topleft.png<
     290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     290) Could not open image: >/this/art/gui/border/topright.png<
     290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     290) Could not open image: >/this/art/gui/border/bottomleft.png<
     290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     290) Could not open image: >/this/art/gui/border/bottomright.png<
     290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     290) Could not open image: >/this/art/gui/border/leftmiddle.png<
     290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     290) Could not open image: >/this/art/gui/border/rightmiddle.png<
     290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     290) Could not open image: >/this/art/gui/border/topmiddle.png<
     290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     290) Could not open image: >/this/art/gui/border/bottommiddle.png<
     290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     290) Could not open image: >/paws/base/maps/leather/top_left_1.png<
     290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     290) Could not open image: >/paws/base/maps/leather/top_right_1.png<
     290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     290) Could not open image: >/paws/base/maps/leather/bottom_left_1.png<
     290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     290) Could not open image: >/paws/base/maps/leather/bottom_right_1.png<
     290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     290) Could not open image: >/paws/base/maps/leather/left_1.png<
     290) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     290) Could not open image: >/paws/base/maps/leather/right_1.png<
     292) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     292) Could not open image: >/paws/base/maps/leather/top_1.png<
     292) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     292) Could not open image: >/paws/base/maps/leather/bottom_1.png<
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 16 for resolution 1024x768



WARNING! Object '_s_bridge_01' is not closed!
WARNING! Object '_s_sigil_01' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

planeshift.application.client:
  PSLoader: step 2: success
loading glyphs /this/data/effects/misc/glyphs_baar_sophia.xml

planeshift_effects:
  Duplicate effect 'x_obj_quad' found!
  Duplicate effect 'x_obj_spire' found!
  Duplicate effect 'x_obj_star' found!

planeshift.application.client:
  PSLoader: step 3: success
   40139) <src/common/util/psxmlparser.cpp:282 ParseFile>
   40139) Could not find file: /planeshift/world/bronzedoors/sound.xml
  PSLoader: step 4: success
   40562) <src/client/psclientdr.cpp:250 HandleStatsUpdate>
   40562) Stat request failed because CelClient not ready for 28714
Map hydungeon loaded successfully in 9ms
Map laanxdungeon loaded successfully in 2528ms
   44238) <src/client/psclientdr.cpp:250 HandleStatsUpdate>
   44238) Stat request failed because CelClient not ready for 28714

crystalspace.proctex.pdlight:
  Could not find light with ID
  'ffffffa8ffffffaa43ffffffc87a28fffffff450ffffffa6ffffff8c1156ffffff91ffffffbd
  ffffffe35e'
Map wtower loaded successfully in 746ms
   45256) <src/client/zonehandler.cpp:182 HandleMessage>
   45256) Still loading maps, ignoring crossing to sector hydungeon.

planeshift.application.client:
  PSLoader: step 5: success
   45467) <src/common/paws/pawsborder.cpp:60 UseBorder>
   45467) Invalid dimensions on border drawable: >UpperLeftMap<
  PSLoader: step 6: success
DistributeLeafObjects failed: !leaf_replaced
  This node contains the following objects:
    0: 'effect_anchor_basic_8' (-1,-1,-1)-(1,1,1)
    1: 'effect_anchor_basic_9' (-1,-1,-1)-(1,1,1)
    2: 'clacker' (nan,nan,nan)-(nan,nan,nan)
user@3f00:~/PlaneShift$

Knallgrim

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Re: ps dies when i drop into laanx dungeon
« Reply #2 on: April 24, 2008, 03:07:35 pm »
I had a similar problem a few days ago. While touring the sewers my client suddenly died. When I tried to log back in same thing happened again. I got to the point where I could see my char standing in the sewer then the client just died (after maybe 2-3 seconds). Using a second computer, same thing happened there. Using a second account on the other hand, everything was fine, from both computers, even while I roamed the sewers.

The way I eventually 'solved' this was to use my second account to add a 'Die' command to my shortcuts. Next time I logged on with the problem account I managed to hit the Die butten just before the client crashed again. Next time I logged in I started in DR and everything was fine. Well, except for the part about being in the DR but at least I could play again. ;)
Have you seen my marbles?

Rigwyn

  • Guest
Re: ps dies when i drop into laanx dungeon
« Reply #3 on: April 25, 2008, 12:01:37 pm »
Ok, so when i started the client this morning i hit the forward arrow as soon as i appeared in the dungeon - just to see if adjusting my position immediately would help. Sure enough I'm in :) ... dont know if moving as soon as i got in is what fixed it, or if perhaps someone did something.




Rizin

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Re: ps dies when i drop into laanx dungeon
« Reply #4 on: April 25, 2008, 12:08:06 pm »
perhaps someone did something.

Yep, group effort on the fix with thanks to many.

neko kyouran

  • Guest
Re: ps dies when i drop into laanx dungeon
« Reply #5 on: April 25, 2008, 03:14:42 pm »
blasted rizin and co and their ninja updates.

 :innocent:

Rizin

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Re: ps dies when i drop into laanx dungeon
« Reply #6 on: April 25, 2008, 05:46:38 pm »
blasted rizin and co and their ninja updates.

 :innocent:

Just for you Neko.... ;)


Vornne

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Re: ps dies when i drop into laanx dungeon
« Reply #7 on: April 26, 2008, 04:23:19 am »
This was the problem, thanks Rigwyn for posting it:
    2: 'clacker' (nan,nan,nan)-(nan,nan,nan)

The entity shadow code does not check for an invalid position of the model, which makes crystal space bail. The clacker was modified to give it a valid location (or something ;) ), but the next version of the client should have a check so it gives an error message rather than crash.

neko kyouran

  • Guest
Re: ps dies when i drop into laanx dungeon
« Reply #8 on: April 26, 2008, 06:08:47 am »
    2: 'clacker' (nan,nan,nan)-(nan,nan,nan)