Author Topic: What makes you not want to RP?  (Read 12605 times)

Orgonwukh

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Re: What makes you not want to RP?
« Reply #90 on: May 07, 2008, 07:14:02 pm »
I love to roleplay. I just feel restricted by the settings, but that might be because my char is a criminal :P
My roleplay was more fun when I fought people at plaza and taverns. But I respect the settings and hence don't do it anymore. It is difficult to pick a fight in the 'countryside', because you seldom find a roleplay reason to start troubles (road blocks suck after some time) and also seldom someone who is willing to fight back because of IC reasons (roleplayers stay in town, mainly PLers travel from city to city or mines).

Draxtheros

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Re: What makes you not want to RP?
« Reply #91 on: May 08, 2008, 11:10:01 pm »
What makes me not want to RP? People who are bad at it and try to make themselves gods amongst men as soon as they join. THAT bothers me to no end, and is why I quit in the first place. When I came back, I found out that my characters significant other left because I left, and the same old people were god-modding to beat be band, so I left again. I'm back (again), and maybe this time to stay... we'll see.

What makes me want to roleplay? A good, hard story/plot, people who can do a fight without the damnable dueling system (rolling is ftw. Use it =P), people who WORK for their power. A willingness to roleplay WITHOUT having it initiated by someone else. If you have to start roleplay by announcing your characters arrival with fanfare and trumpets, do so! (Anyone remember Nixe being her depressed little self in a corner of the tavern, drinking herself away? Yeah.)

How good at roleplaying am I? I'm not one to judge, but I will leave you with a quote for Noriin... or... That one elf dude who she loved whose name I cannot for the life of me remember "This is Nixe, he's one of the major roleplayers here." Take that as you will =/

P.S.: Nixe is back... Phear me ;D

EDIT: VELH! That's his name (the elf). And BTW PS team. You do a wonderful job on the world, despite its many bugs. Keep it up.
« Last Edit: May 08, 2008, 11:13:02 pm by Draxtheros »
Love is not an emotion. Love is a state of being when two souls of a perfect match find their way together. I had that, and still do, though I may never see my love on this physical plane again. Now you know why I am the way I am. ~Nixe

Nixe Rathesteel - Outcast

Orgonwukh

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Re: What makes you not want to RP?
« Reply #92 on: May 09, 2008, 12:12:31 am »
1. /shout THIS EVENT SUCKS/THIS IS WHY I NEVER DO GM EVENTS/I AM LEAVING!

6. Godmoders.

8. Lack of 'bad' things to do as a nasty character.

9. Lack of consequences for a nasty character.

I think 1. and 6. annoy everyone. 8. and 9. are related. You can start troubles everywhere anytime, but once you did it, it is difficult to roleplay the consequences because there is no Vigesemi who actually does a trial. So you either ignore the consequences, or you don't do bad things, or you are criminal, police, judge and jury in one person and arrest yourself, judge yourself and punish yourself.

Camazotz

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Re: What makes you not want to RP?
« Reply #93 on: May 12, 2008, 07:28:15 pm »
I love to roleplay. I just feel restricted by the settings, but that might be because my char is a criminal :P
My roleplay was more fun when I fought people at plaza and taverns. But I respect the settings and hence don't do it anymore. It is difficult to pick a fight in the 'countryside', because you seldom find a roleplay reason to start troubles (road blocks suck after some time) and also seldom someone who is willing to fight back because of IC reasons (roleplayers stay in town, mainly PLers travel from city to city or mines).


'scuse me. RPers do travel from town to town. That's how i met with one of your road blocks, who tried to raid me and failed. What a pity.
It's a well known fact that black cloaks are warmer than anything else.

Gothi[c]

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Re: What makes you not want to RP?
« Reply #94 on: June 09, 2008, 02:28:41 pm »
#1 Being thrown into some overly complex far-fetched plot, with no real connection to my character.
#2 Lost friends
#3 Wipes are very discouraging :( It took me many months to log back in after the last wipe.

Xillix Queen of Fools

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Re: What makes you not want to RP?
« Reply #95 on: June 09, 2008, 03:41:44 pm »
Orgonwukh, get it right, it is NOT the settings that make your lifestyle choice hard, it is the lack of mechanics features to provide you the chance to use skills and abilities you think we should permit.

Orgonwukh

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Re: What makes you not want to RP?
« Reply #96 on: June 09, 2008, 11:36:57 pm »
Maybe you are right, Xillix. Because I don't get you still. What mechanics would help me roleplaying an evil char?
If pickpocketing will be implemented and a theft will be detected, will Jefecra come and arrest me, put the person into jail and later bring them to a trial?

Under the moon

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Re: What makes you not want to RP?
« Reply #97 on: June 10, 2008, 02:45:21 am »
In the perfect system, yes, that would be possible. Sans the trial, of course. :)

theirah

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Re: What makes you not want to RP?
« Reply #98 on: June 10, 2008, 07:24:34 am »
I think the problem is lack of an official definition of roleplay.

I believe the split here is that between those who roleplay as if it were based on the real world, ie with an effiecient justice system punishments for those who are violent to others, and no names floating above their heads, etc, and those who roleplay as if it was an unknown and unexplored fantasy world, where the rules of how things or people behave, because of magic and/or unknown customs, could be quite a lot of things. The background story gives us very little info on what is actual roleplay.

Those who support the "based on Real World" kind of roleplay could assume that the game mechanics simply are not advanced enough to implement everything. guards are supposed to be more competant, just dont have enough AI to do so. Names do not float on our heads because there is no mention of names in the lore that we find in the background story in libraries and on the site.

On the other hand. those who favor the "unknown and unexplored fantasy world" could assume that we know nothing about the world as a player. The rules are different. What is impossible and what is impossible is completely unknown to us, because the laws that govern the yliakum world are different than those on our world. Maybe there are names floating above peoples heads, due to an ancient spell by a great but slightly deranged mage who could not see very well. maybe there is a history of violence in cities, because guards are incompetant, that influences people to keep their armor and weapons on. We dont know. The lack of mention of these in books or lore does not mean they do not exist.

The conflict between the two groups drives people from both sides away. Those in the "based on Real World" camp see those in the "unknown and unexplored fantasy world" camp as not roleplaying, god-modding, farfetched, or rulebreakers. Those in the "unknown and unexplored fantasy world" camp see the "based on real world" as the rulenerds and "uber role playing" people who cannot expand imagination enough to include other possibilities. both sides tire from the conflict between them and annoyance from not having everyone agree with their idea of roleplaying.

Then theres the newbies....Some may not know they need to until they finish downloading and go in the tutorial. even then, they might miss it. Most dont even look at the forum. Others find it, but are not sure how to roleplay in this setting, or have never roleplayed before. Many newbies are warned by those from the "unknown and unexplored fantasy world" camp to be careful breaking the rules, or else you might get banned, and warned by the "based on real world" to try to roleplay correctly. This causes them to be cautious enough to venture one or two tries at roleplaying, and depending on their results from those one or two tries, either leave or stay. Who they happen to encounter....depends on luck. It used to be that newbies didnt know that planeshift was a focus on roleplaying, but this has mostly been solved now through the tutorial.

On top of this...I've noticed that many people dont bother exploring the entire site or forum. Some may argue that they're just lazy, but its just a fact of mankind. Also what seems to be easy for one person...isnt that easy for someone else. In my case, I read fast, which means that I can get through most of the background story on the site fairly fast and easily. on the other hand, someone else who reads slowly would prefer to find out what the world is like through experience and ingame quests. a third person might decide to simply ask someone to tell them.  the information that is available on the site includes many things that are not yet implemented, or are outdated. This could cause some confusion ingame. It focuses on several histories of the races, the government, and the economy. It does include several customs, such as the slow way of travel, the mounts, etc. however, there are very few of those.  Those who try to find out through experience find that many of the quests are very hard to figure out, at least for the first couple. If they are lucky enough to find a person to lead them through some rp, their thoughts of the world take after the thoughts of the person who taught them. the same thing happens to those who simply ask someone to tell them some of the storyline. Beyond these three, there are those that simply dont have time or wish to explore through the many pages to try to find a scrap of lore that may help them roleplay.

this is the first, and only one we can really change due to the free and volunteer nature of the project, of the three main complaints I've seen from various reviews of planeshift:  1) siding with either one or the other side of roleplaying, or not knowing how to roleplay at all, and the feeling of unwelcomeness from the groups you *arent* in, 2) too undeveloped and too many bugs, and 3) it doesnt change fast enough.


Now, enough about this problem, some of my ideas on how to solve it.
First of all, the rules should be made plain. instead of being a subcategory called policies hidden under support, or a sticky in the forum, it should be given a category of its own on the main site. This makes it easier to see at first glance at the site, and its certainly important enough to deserve its own category. Perhaps rename it rules, to make it more clear? Or maybe placing a link on the main page(or download page) in big red text "READ THIS FIRST" (just kidding about the red...prolly look horrible)

GMs should openly define what kind of world Yliakum is. what stuff should be considered unimplemented or game mechanics only, and what stuff should be considered as a natural part of the world. The current system of Q&A is pretty good, but two main drawbacks is the location and unsearchablity. Obviously, it would be hard to list every custom or law (scientific) of yliakum, but the major ones, and maybe those already answered in Q&A should be listed as a base to build on. I'm thinking of those "frequently asked questions" system that some sites implement, with a search box and categories. The search box would make it much easier for those with less time to find a certain question or check if it has already been asked, and categories would help those who have time to browse through. This area should be updated every time there is an update due to new things being implemented or new events, or at least have a "report outdated material" option. There should also be an easy way to submit questions. example of what I mean: http://rosettastone.custhelp.com/cgi-bin/rosettastone.cfg/php/enduser/std_alp.php

This way, when there is a conflict about whether something is roleplaying or not, people can just refer someone to the actual GM answer.

In the tutorial, there should be references to where people can find information, such as an url to the ^^^ page, or even better, a direct link to it. they could also direct people to the library.

in the tutorial, it should be mentioned that many of the quests and other features are not yet implemented or finished, and to "please bear with us as we try to improve them. Remember that you are also a game tester, in addition to a player, and that any and all reports will help improve the game" or something like that

And, last but probably the most important, the people in the different groups should try to understand each other more. Less focus should be placed on whether the other person is role playing or not, and more focus should be placed on how someone reacts to the situtation. OoC things can be answered ICly as many people have said before. In my opinion, a little relaxing of the rules and less jumping on people because of them can encourage experimenting. perhaps place an OoC area somewhere, that both newbies and oldbies can go to try out rps and see how people react to them? Also, people should spread encouragement for experimentation in game, in order to counteract the warnings about being careful to always roleplay.

whoa...I think I just wrote an essay...o well....

any thoughts? disagreements? support? (support would be nice xD)

sorry if any of these are already implemented and I missed them....just let me know.
« Last Edit: June 10, 2008, 08:09:26 am by theirah »

Majestik

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Re: What makes you not want to RP?
« Reply #99 on: June 10, 2008, 10:19:23 pm »
- A severe lack of key settings info on major factions, especially prior to character creation.

- A severely outdated and infrequently updated website with contradictory settings and a heavy reliance on forums to get the necessary info.

- A severe lack of visual character customization to get away from the "clone" look.

- A severe lack of fluid and fast mouselook control in Windows PS client.

- An increasing number of severe memory leaks in areas such as Bronze Doors and Gugrontid.

- Graphics quality not matching the system requirements.

- A mostly deserted server (a very low server population).

- A severe lack of listening to player feedback in the beta stages of the game on things that do not require paid developers (ie licensing, quest system, maps, mini-maps, game mechanics, combat system, magic system, spoilers etc).

- A major lack of professionalism and maturity in some staff members' public involvement.

- A lack of any new developers joining the team (probably because of the licensing issues and overall unprofessional atmosphere).

- An apparent general lack of improvement over the years of development.

etc

This is more of a "why this game isn't enjoyable overall", rather than just RP, and would also apply as an answer to the "Bored" thread.

Doesn't make me want to stop RP'ing in general but the RP'ing is much more interesting, rewarding and encouraging in some other MMORPGs. The experience in PS has been pretty boring by comparison so far.

Maybe a bit harsh but remember, you asked. :)

Orgonwukh

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Re: What makes you not want to RP?
« Reply #100 on: June 10, 2008, 10:35:45 pm »
any thoughts? disagreements? support? (support would be nice xD)

I support you, Theirah :D

And I agree, the flow of information is not very good. I miss some stuff abou the laws in the player guide (yeah, I know, the book of laws and the guards tell us to be peaceful in Hydlaa, but that does not prevent a lot of players to act OOCly by duelling inside city walls). It should not be the player's task to teach that to new players. They should know it from the player guide or from the tutorial.  By the way, I think a lot of the NPCs' utterances in the tutorial should put into brackets to make the distinction IC/OOC clear from the beginning.

Caarrie

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Re: What makes you not want to RP?
« Reply #101 on: June 10, 2008, 10:38:58 pm »
- A severe lack of fluid and fast mouselook control in Windows PS client.

- An increasing number of severe memory leaks in areas such as Bronze Doors and Gugrontid.

- Graphics quality not matching the system requirements.
- A lack of any new developers joining the team (probably because of the licensing issues and overall unprofessional atmosphere).


some of the above will be fixed in the next release, also how do you  know there are so few devs joining the team. those joining as prospects do a lot of work and it takes time to be officially added to the team. There are i would take a guess atleast 20 prospects to the dev team right now, if not more. They are all working very hard to make this game better.

capetorial

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Re: What makes you not want to RP?
« Reply #102 on: June 14, 2008, 07:57:18 am »
What makes me not want to RP? People who are bad at it and try to make themselves gods amongst men as soon as they join. THAT bothers me to no end, and is why I quit in the first place. When I came back, I found out that my characters significant other left because I left, and the same old people were god-modding to beat be band, so I left again. I'm back (again), and maybe this time to stay... we'll see.

What makes me want to roleplay? A good, hard story/plot, people who can do a fight without the damnable dueling system (rolling is ftw. Use it =P), people who WORK for their power. A willingness to roleplay WITHOUT having it initiated by someone else. If you have to start roleplay by announcing your characters arrival with fanfare and trumpets, do so! (Anyone remember Nixe being her depressed little self in a corner of the tavern, drinking herself away? Yeah.)

How good at roleplaying am I? I'm not one to judge, but I will leave you with a quote for Noriin... or... That one elf dude who she loved whose name I cannot for the life of me remember "This is Nixe, he's one of the major roleplayers here." Take that as you will =/

P.S.: Nixe is back... Phear me ;D

EDIT: VELH! That's his name (the elf). And BTW PS team. You do a wonderful job on the world, despite its many bugs. Keep it up.


hey, i just wanted to say im sorry your significant other left.  i realise s/he didn't leave you, per say, but still.  (or maybe you were just together for rp purposes)