Author Topic: No textures  (Read 2807 times)

iddqd

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No textures
« on: May 27, 2008, 08:24:39 pm »
I just installed Planeshift using the bin file from the site. However, when I try to run the game, the textures are all screwed up. Here's a screenshot:


The menues and everything else seems to work fine, it's just the textures that don't work.

Here's what I get when I run psclient throught the terminal:
Code: [Select]
Your configuration files are in... /home/fredde/.PlaneShift
DEBUG: Sound System Software Renderer Initializing...
  Indirect rendering may indicate a flawed OpenGL setup if you run on a local
  X server.

planeshift.application.client:
  PlaneShift Steel Blue (0.4.00)
  This game uses Crystal Space Engine created by Jorrit and others
  1.2.0 [Unix-x86-GCC]
     272) LOG_ANY flag deactivated with no filter.
     273) LOG_WEATHER flag deactivated with no filter.
     273) LOG_SPAWN flag deactivated with no filter.
     273) LOG_CELPERSIST flag deactivated with no filter.
     273) LOG_PAWS flag deactivated with no filter.
     273) LOG_GROUP flag deactivated with no filter.
     273) LOG_CHEAT flag deactivated with no filter.
     273) LOG_LINMOVE flag deactivated with no filter.
     273) LOG_SPELLS flag deactivated with no filter.
     273) LOG_NEWCHAR flag deactivated with no filter.
     273) LOG_SUPERCLIENT flag deactivated with no filter.
     274) LOG_EXCHANGES flag deactivated with no filter.
     274) LOG_ADMIN flag deactivated with no filter.
     274) LOG_STARTUP flag deactivated with no filter.
     274) LOG_CHARACTER flag deactivated with no filter.
     274) LOG_CONNECTIONS flag deactivated with no filter.
     274) LOG_CHAT flag deactivated with no filter.
     274) LOG_NET flag deactivated with no filter.
     274) LOG_LOAD flag deactivated with no filter.
     274) LOG_NPC flag deactivated with no filter.
     274) LOG_TRADE flag deactivated with no filter.
     274) LOG_SOUND flag deactivated with no filter.
     275) LOG_COMBAT flag deactivated with no filter.
     275) LOG_SKILLXP flag deactivated with no filter.
     275) LOG_QUESTS flag deactivated with no filter.
     275) LOG_SCRIPT flag deactivated with no filter.
     275) LOG_MARRIAGE flag deactivated with no filter.
     275) LOG_MESSAGES flag deactivated with no filter.
     275) LOG_CACHE flag deactivated with no filter.
     275) LOG_PETS flag deactivated with no filter.
     275) LOG_USER flag deactivated with no filter.
     275) LOG_LOOT flag deactivated with no filter.
     276) LOG_DUELS flag deactivated with no filter.
     276) LOG_TRIBES flag deactivated with no filter.
     276) All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
     331) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     331) Could not open image: >/this/art/gui/border/topleft.png<
     331) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     331) Could not open image: >/this/art/gui/border/topright.png<
     331) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     331) Could not open image: >/this/art/gui/border/bottomleft.png<
     331) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     331) Could not open image: >/this/art/gui/border/bottomright.png<
     331) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     331) Could not open image: >/this/art/gui/border/leftmiddle.png<
     331) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     331) Could not open image: >/this/art/gui/border/rightmiddle.png<
     331) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     331) Could not open image: >/this/art/gui/border/topmiddle.png<
     331) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     331) Could not open image: >/this/art/gui/border/bottommiddle.png<
     331) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     331) Could not open image: >/paws/base/maps/leather/top_left_1.png<
     331) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     331) Could not open image: >/paws/base/maps/leather/top_right_1.png<
     331) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     331) Could not open image: >/paws/base/maps/leather/bottom_left_1.png<
     331) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     331) Could not open image: >/paws/base/maps/leather/bottom_right_1.png<
     332) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     332) Could not open image: >/paws/base/maps/leather/left_1.png<
     332) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     332) Could not open image: >/paws/base/maps/leather/right_1.png<
     332) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     332) Could not open image: >/paws/base/maps/leather/top_1.png<
     332) <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
     332) Could not open image: >/paws/base/maps/leather/bottom_1.png<
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 16 for resolution 1024x768


I've updated my graphics drivers and anything OpenGL related.

Specs:
OS: OpenSUSE 10.3
Graphics card: Nvidia Geforce 7600 GS
1 gb ram

Any ideas?

Cebot

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Re: No textures
« Reply #1 on: May 27, 2008, 08:39:56 pm »
my guess is, that you use the opensource nvidia drivers. check your xorg.conf for which driver you use. if i am right and you use the open source driver, switch to the proprietary driver
So why do I love when I still feel pain?
When does it end, when is my work done?
Why do I fight and why do I feel that
I carry a sword, that I carry a sword through a battlefield?

VNV Nation - Joy

iddqd

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Re: No textures
« Reply #2 on: May 27, 2008, 08:46:37 pm »
my guess is, that you use the opensource nvidia drivers. check your xorg.conf for which driver you use. if i am right and you use the open source driver, switch to the proprietary driver
The Device section of xorg.conf looks like this:
Code: [Select]
Section "Device"
  BoardName    "GeForce 7600 GS"
  BusID        "5:0:0"
  Driver       "nvidia"
  Identifier   "Device[0]"
  Screen       0
  VendorName   "NVidia"
EndSection

Unfortunately, I don't understand much of this. Am I using the open source or the proprietary driver?

Cebot

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Re: No textures
« Reply #3 on: May 27, 2008, 08:55:00 pm »
looks correct to me, what does "glxinfo |grep direct" say?

EDIT: btw, did you run the psupdater after installing the game? and are you using the latest drivers? (perhaps a sys update with yast might help, alternatively you could update yast's repositories and install the latest nvidia drivers with yast)
« Last Edit: May 27, 2008, 08:56:51 pm by Cebot »
So why do I love when I still feel pain?
When does it end, when is my work done?
Why do I fight and why do I feel that
I carry a sword, that I carry a sword through a battlefield?

VNV Nation - Joy

Rayken

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Re: No textures
« Reply #4 on: May 27, 2008, 08:58:48 pm »
Or you could try rolling back the drivers.  IIRC when i've had that issue in the past that fixed it.
"Here's to lowering caskets of old friends choice and consequence we'll birth a new day with the death of an old and start over, start over.  Here's to burying hatchets in those who you'd never call your friend...we'll birth a new day with the death of an old day and start over, start over!"

iddqd

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Re: No textures
« Reply #5 on: May 27, 2008, 09:16:34 pm »
looks correct to me, what does "glxinfo |grep direct" say?

EDIT: btw, did you run the psupdater after installing the game? and are you using the latest drivers? (perhaps a sys update with yast might help, alternatively you could update yast's repositories and install the latest nvidia drivers with yast)
It says "direct rendering: No".

I did, but it didn't find any new updates. And all drivers are up to date.

Cebot

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Re: No textures
« Reply #6 on: May 27, 2008, 10:45:30 pm »
unfortunately i don't know how to switch the opengl profile on suse, but since you are already using the correct driver i assume it is only a configuration issue with opengl, please consult the documentation of suse (or their irc channel) to learn how to switch the profiles.
well, for the case a gentoo user might have the same issue, the profile is changeable by entering "eselect opengl set nvidia" into a console (the ebuild should do that on it's own and also give a note about it)
So why do I love when I still feel pain?
When does it end, when is my work done?
Why do I fight and why do I feel that
I carry a sword, that I carry a sword through a battlefield?

VNV Nation - Joy

Prolix

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Re: No textures
« Reply #7 on: May 27, 2008, 10:52:52 pm »
Do you have
Code: [Select]
Load  "glx"   in the module section of xorg.cnf?



iddqd

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Re: No textures
« Reply #8 on: May 31, 2008, 04:02:54 am »
unfortunately i don't know how to switch the opengl profile on suse, but since you are already using the correct driver i assume it is only a configuration issue with opengl, please consult the documentation of suse (or their irc channel) to learn how to switch the profiles.
well, for the case a gentoo user might have the same issue, the profile is changeable by entering "eselect opengl set nvidia" into a console (the ebuild should do that on it's own and also give a note about it)
Okay, I'll see if I can find anything on it. Thanks.

Do you have
Code: [Select]
Load  "glx"   in the module section of xorg.cnf?



Yep.

yugord

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Re: No textures
« Reply #9 on: June 18, 2008, 07:47:00 pm »
I am having this same issue. I installed the linux ATI driver but it did not help.

[user@localhost ~]$ glxinfo |grep direct
direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)
OpenGL renderer string: Mesa GLX Indirect

ThomPhoenix

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Re: No textures
« Reply #10 on: June 19, 2008, 10:24:59 am »
Don't use CG toolkit 2.0
We're not evil. We're simply amazing.

Caarrie

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Re: No textures
« Reply #11 on: June 19, 2008, 12:47:52 pm »
Don't use CG toolkit 2.0

CG toolkit 2.0 has no effect on textures it is more an issue with lighting and has been fixed for the comming release. I am not even sure it has an effect on the release client.

acraig

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Re: No textures
« Reply #12 on: June 19, 2008, 08:16:59 pm »
CG toolkit 2.0 will have a negative affect though on the current released client I believe.  I had to roll back my toolkit and it fixed my problems ( similar to yours ).   It should be fixed in the next release as Caarie mentioned.
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