Author Topic: Approved guilds?  (Read 18842 times)

Dreamcrafter

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Re: Approved guilds?
« Reply #150 on: August 14, 2008, 05:38:25 am »
Most PLers, as they are often called, don't bother involving themselves in these... so you are not forgotten... or a second class citizen. So please drop the over dramatization.

Wow, now.  Cool the drama, there. ;)  I'm pointing out that it's my philosophy that role-players should receive benefits for improving the environment of the game and actually playing in-character.  I am not saying that there are not already benefits to role-playing, and I am most certainly not saying I feel like a "second class citizen."  Trying to insert drama into my words isn't helping anybody; it's only going to cause drama.  So leave that be; I'm not upset, nor am I looking to "dramatize" anything.

But, you raise the issue of having "PLers" to keep a guild going, financially.  Why not give financial incentives to guilds that improve the setting and create RP opportunities rather than grinding away after PP and trias?  I'm not suggesting elitist enclaves of RPers with special privileges; I'm talking about groups that actually do something to enhance the PS experience and get more people RPing.  A performer's guild, for example; actual trade guilds that teach people the IC [and OOC] mechanics and issues of craftsmanship; things that would be logical and improve the setting by enriching it.

No drama, just ideas. :)

Prolix

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Re: Approved guilds?
« Reply #151 on: August 14, 2008, 06:33:38 am »
Just curious here but if you are going to give rewards to the role players for adding flavor what kind of rewards can bug reporters expect for helping to improve the mechanics? Do not get me wrong here I know many of the people who role play also actively use the mechanics and a number of those are no stranger to the bug tracker either. Everyone is in this for their own purposes so if you want to reward good behaviour it should not be one type or another it should be any type.

Perhaps I should start up a "scientist guild" to go around examining the nature of Yliakum reality and reporting all anomalies (on the bug tracker.) It would be a kind of in context explanation for out of context activities. "yes ..I am repeatedly jumping up onto this box because I have detected that there is something quite abnormal about it and I am trying to ascertain its essence to publish in the Journal of Yliakum science" or "yes I am baking this sword on the grill because I am trying to understand the process that cause it to turn to gunk." It could be doubly rewarding. Perhaps the GMs would be tickled into designing an event around my guilds activities.

GM events are already one of the role players perks.

Mythryndel

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Re: Approved guilds?
« Reply #152 on: August 14, 2008, 07:22:35 am »
I am sorry if I read too much into your post, but it came across as very terse, and sounded like you thought RPers were going to finally get a chance to get benefits solely for RP. The implication was that there was no benefit currently for RP. Not trying to create drama, just trying to keep it in-game and out of the forums if possible.

I can see your point, but I respectfully disagree.

Bubba

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Re: Approved guilds?
« Reply #153 on: August 14, 2008, 03:57:00 pm »
Perhaps I should start up a "scientist guild" to go around examining the nature of Yliakum reality and reporting all anomalies (on the bug tracker.) It would be a kind of in context explanation for out of context activities. "yes ..I am repeatedly jumping up onto this box because I have detected that there is something quite abnormal about it and I am trying to ascertain its essence to publish in the Journal of Yliakum science" or "yes I am baking this sword on the grill because I am trying to understand the process that cause it to turn to gunk." It could be doubly rewarding. Perhaps the GMs would be tickled into designing an event around my guilds activities.

Why not? We know that PS is an evolving world. And our characters must also realize it to some degree. Quirks, bugs and developments in the game - such as the addition of a new map, a new NPC, etc. - can not go entirely unrecognized by our characters. I see no harm in finding creative ways to explain certain out of context activities and/or realities in the context of our characters and their settings. For example, the quarantine in Ojaveda is a great in context explanation for the out of context reality regarding the areas beyond the currently playable ones. Being able to explain to a newcomer that a part of the city is "under quarantine" is a lot more interesting for RP than having to jump out of character and tell them [it hasn't been implemented yet]. Of course, we could RP our way around many things, but this is a 3-D RPG, and as such, the built environment is one of the characters. Otherwise, we could go back to playing table-top pen-and-paper or card-based RGPs and have the same experience.

To get back to the main topic: I would think having official or municipal guilds/occupations would be a common desire for both PLers and RPers. PLers should experience some small though noticable advantage in joining an official guild and "leveling IC" - for example, official guilds could have access to information and/or resources that would otherwise be very difficult to obtain. And the RPers in such guilds should be able to incorperate such behaviour into their own RP as they go about managing the life of their guild. In the real world, people joined guilds for various reasons - some to get rich and/or powerful quickly, some to experience and enjoy comradery among like-minded individuals, some to give their lives purpose in a grander scheme. People will play PS for various reasons, and official guilds could be one way to bring people with different interest together and have them cooperate towards common goals.

Regarding the 'reward' issue: In my opinion, RP is self-rewarding. That implies, however, that I am going to regard any situation or event that allows me to experience a wider variety of RP as a "reward" in itself. As far as I can tell, both Dreamcrafter and Mythryndel would agree with me. From my perspective - as a player who likes both leveling up and role playing - official, municipally sanctioned guilds would offer a great way to combine both of those interests.

Right now I am focused on questing in order to gain as much knowledge as I feel necessary to RP with others at a level which satisfies me personally. I'm gaining lots of experience points, and will start training specific skills soon. But I RP often, typically in combination with some task or quest I need to accomplish. My Kran was practically born with a pickaxe in his hand, and he would love to join the geological survey department of a miners guild.  :)

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