Author Topic: On the subject of baddies  (Read 2659 times)

khoridor

  • Hydlaa Citizen
  • *
  • Posts: 352
    • View Profile
Re: On the subject of baddies
« Reply #15 on: July 26, 2009, 07:16:12 pm »
Some quick thoughts about baddies in PS, many resulting from the death-is-not-really-death clause:

- Usually, criminals can last by being very secretive, which may include the killing of witnesses. Well, in PS, witnesses don't die easy.

- Best way to live a long evil life is to work for the Law. Yes, even in a game.

- The main reason why brigands operate in the outdoors is this big surrounding wall with thick gates; it's a trap full of trained armed men. If your small band of thieves achieves something in a city, they should leave and stay away for a long time.

- Organised crime in a medieval environment? That sucks. Why reproduce the same mistake in every game? Large, powerful bands, sure, but crime bosses? Really?

- Why do thieves need to go to towns, if not to rob there? To collect info on who is going where transporting what. In town, plan your deeds (and your RPs), then rendez-vous on the road.

- What happened to the good old bar brawl, the one with fists, not swords? The one where people don't try to kill each other? If you think that respawning made unarmed fights obsolete, think again, for killing is still a crime, even if the OOC consequences are minimal for the affected player. And there is a use for a town's bully, RP-wise, but the competition should be for the most enjoyable one, not the most annoying or disruptive one.

- One who wrongdoes people who will always come back at him is not a baddie, but an idiot. There should be few of these characters. Even 2 idiots who hate each other will get tired of their kill and die routine after a while.

- To be a thief in PS is no different than being a mason. No mechanics yet. Then you just have to describe how you make a living by stealing. It doesn't mean you're a pickpocket; it doesn't mean you steal from other players. You can steal anything. To take inspiration from the real world, up to the 19th century, thieves were often very specialised, from stealing clothes to livestock, eggs, tools, metals, coal, crops, wheels, tiles, flowers, keys, horseshoes, even hair or iron nails. Everything has a value, and requires a modus operandi. You can be different. Instead of stealing from players, you can offer your services.