Author Topic: Conflicts  (Read 4370 times)

neko kyouran

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Re: Conflicts
« Reply #30 on: October 28, 2008, 09:33:59 pm »
Common Sense: if you get what is wrong with what the below person states, you probably have it.


Liadan

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Re: Conflicts
« Reply #31 on: October 28, 2008, 09:41:25 pm »
that is awesome...absolutely brillant...now to see if he is the winner of the next darwin award.

Mathy Stockington

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Re: Conflicts
« Reply #32 on: October 28, 2008, 10:10:48 pm »
opps, Rinenud you are correct. Sorry I did miss that. Thank you for pointing it out and my error.
neko that post is fantastic. Thank you for it.

Maybe for this we should call it 'good sense' instead.
Life is lived forwards, but understood backwards

Under the moon

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Re: Conflicts
« Reply #33 on: October 28, 2008, 10:40:51 pm »
Semantics. It all comes down to a player did not use good judgment, would not listen to reason, got upset because the event was 'paused' while a compromise was worked out, defied a direct order by GMs to not take any items, willfully destroyed (either directly or by instigating the action) data created by others that can not be easily replaced, insulted a Dev, GM, and other players who were trying to reason with him, then created a new character with a foul name to willfully break the naming rules and further insult the GMs, and finally told people he was going to pass out keys to other guildhouses to random players in secret as retribution for the GMs ruining his 'RP'.

That is not common sense by any definition of the word. Yes, it should not have happened. You should not have lost a friend. However, the blame rests squarely on one person's shoulders. That person is now having a time out.

My definition of 'common sense'? Don't do anything stupid. That rule was violated.