Author Topic: Crafting Scripts  (Read 1574 times)

Dwayo

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Crafting Scripts
« on: October 25, 2008, 11:58:55 pm »
Maybe this is a stupid question from developers point of view but can someone tell me what is the problem with creating scripts for other crafting options like mace crafting or armor crafting? I would also appreciate is someone can point at files in code that manage weapon crafting implemented for now if that is not a huge list.
Thank you.

Tuxide

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Re: Crafting Scripts
« Reply #1 on: October 26, 2008, 12:23:31 am »
That is in the progression event DB table.

Dwayo

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Re: Crafting Scripts
« Reply #2 on: October 26, 2008, 01:22:55 am »
Hmmm, can you be more specific? A link will help or some precise explanation. I'm browsing through the code for a while without any success.

Tuxide

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Re: Crafting Scripts
« Reply #3 on: October 26, 2008, 02:25:53 am »
It's in like src/server/database/mysql/progress_events.sql or whatever, and it probably needs to be joined with other tables to get everything.  If you've actually set up psserver to the point where you ran the create_all.sql script then you would know where it is.  Anyways I think this would make a good tutorial to write on http://doc.hydlaa.com in case you're interested in exploring this further.

EDIT:  My bad, looks like it's all in the trade_* tables now.

Caarrie

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Re: Crafting Scripts
« Reply #4 on: October 26, 2008, 02:04:24 am »
keep in mind that all the info to craft an item has to be inputed and created by hand, so that takes time also it has to be bug tested before release to the players which takes some more time, as well as the time it might take to perform some balance testing on it and so on, if you wish to help with this contact xillix or tomt and ask about joining the rules team.