Author Topic: mana regen is far too slow  (Read 6604 times)

Drahlian

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Re: mana regen is far too slow
« Reply #15 on: December 01, 2008, 11:06:35 pm »
Drahalian, do me a favor and stay where you are. If you can't see that I was gently joking with gravemind you are daft as a box of kittens in a cyclone.

Oh, please continue the insults and negativity. Why change now? ;)

-Drahlian

h34th

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Re: mana regen is far too slow
« Reply #16 on: December 01, 2008, 11:28:56 pm »
Honestly, "as daft as a box of kittens in a cyclone" is a rather light comment from Xillix. If you want to see it as a negative insult, nothing I can do about it, but the tone of that  one was rather friendly. And Zanzi is correct, in D&D it used to be a full IG day. But Xillix, software testers do sit around looking at stopwatches... it is part of the job. Not fun, but part of the job.

zanzibar

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Re: mana regen is far too slow
« Reply #17 on: December 02, 2008, 03:18:49 am »
But Xillix, software testers do sit around looking at stopwatches... it is part of the job. Not fun, but part of the job.

You aren't a tester unless you're on the official tester team, so Gravemind has no business with watches.
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Xillix Queen of Fools

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Re: mana regen is far too slow
« Reply #18 on: December 02, 2008, 03:27:37 am »
Fill out a bug report or feature request and we'll get the stop watchers on the situation immediately!

Mythryndel

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Re: mana regen is far too slow
« Reply #19 on: December 08, 2008, 08:23:36 pm »
Zanzibar... unless you have not read the main PS website recently, we are ALL testers. We are players from our perspective, but testers from the project perspective. Each of us do different things in-game that test different parts of the current implementation. There is no official "test team" status required to report bugs or tweaks to PS. Its part of what makes PS both special and frustrating... but I'm still here... so I guess that makes me special too.

zanzibar

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Re: mana regen is far too slow
« Reply #20 on: December 08, 2008, 09:56:25 pm »
Zanzibar... unless you have not read the main PS website recently, we are ALL testers. We are players from our perspective, but testers from the project perspective. Each of us do different things in-game that test different parts of the current implementation. There is no official "test team" status required to report bugs or tweaks to PS. Its part of what makes PS both special and frustrating... but I'm still here... so I guess that makes me special too.

True or false:  The game is in pre-alpha.
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Mythryndel

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Re: mana regen is far too slow
« Reply #21 on: December 08, 2008, 10:28:22 pm »
For not liking semantics you sure bring them up often enough.

To answer your question: True.

What does that have to do with the price of tea in China? We are all testers, regardless of "official test team" status. What was your point again?

minozake

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Re: mana regen is far too slow
« Reply #22 on: December 23, 2008, 07:59:58 pm »
People not on the official testing team are more like playtesters.  They play while they test.

Actual testers actually test.  They do it as a job.  They don't play to see who gets the highest stats or for roleplaying, they test to see if something is broken.

It's broken up, in my mind, like this:
  • Players: They play the game, having little or no interest in reporting bugs, but just play the game.  I'd imagine PS has few of these people, but they are here.  This type of player might also complain in a non-constructive way if they don't get what they want.  They do help advocate the game a lot, though.
  • Playtesters: They arise by begin a player, but also report bugs and may frequently or on occasion test different aspects of the game.  They usually also give constructive feedback from time to time, and is a prime way for the devs to notice something might be wrong in an area.  This is what the OP was doing.  Sometimes devs from commercial professions may sanction playtesters from the casual crowd to see how the average person will do things.
  • Testers: These are people actually sanctioned by the dev team.  They test the game.  In many games (I don't know about PS), they keep journal and documentation of what they did and how in order to give very specific feedback that the devs need.  Testers do not, in theory, play while they test.  This is not to say that testing is a boring, strict thing to do.  It can be fun, but it is expected that a tester does an honest effort.
Note this is only how it works/should work in my mind, and that all dev teams are different and the playerbase may have different thoughts on the "ladder".  Also note that nobody is necessarily restricted from one group to another, such as me, for example.  I might switch between being a player and playtesting.
Ingame: Minoake Juliana, Clamod Enkidukai.

Mythryndel

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Re: mana regen is far too slow
« Reply #23 on: December 23, 2008, 08:28:08 pm »
I certainly do not disagree with your breakdown of the actual people who play PS and how they fit into this game with respect to testing. I was simply stating that to the devs, we are all playtesters (to use your definitions). By downloading the game and actually reading anything about PS, you agree to be a playtester if you enter Y'liakum, not simply a player.

Now, as to the effectiveness of this plan... well... not everyone who can download and successfully install the game can actually write a good, technical bug report. That is an art form in and of itself.

rakshak

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Re: mana regen is far too slow
« Reply #24 on: December 27, 2008, 01:56:56 am »
I think this thread rather belongs to the wishlist.... Unless the devs want mana to regenerate faster - to be deleted/locked in that case.

Mana is a form of mental energy, that can be channelized in the form of spells. Because it's a mental energy, it should refill better if you fall asleep. Sleep refreshes, isn't it?

At any rate, I thank the original poster "Gravemind" for taking his time to describe the problem. He should feel good for having posted here, shouldn't he?