Author Topic: Herbs and alchemy idea  (Read 1372 times)

nightwolf

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Herbs and alchemy idea
« on: August 20, 2009, 10:58:50 am »
I've been thinking and got this great idea for herbs.
First, herbs should grow on ground (duh). Herbs should not be pickable by anyone. Some should require gloves to take. If your herb skill should not be high enough your character should take damage, even poison. Some herbs should require knife to cut, depending on size.
I've thought about a list of herbs:
Healing Grass
Required lvl: 0
On use: restores 10 hp
Found in: forests
Requires to gather: nothing
Short Description: A small plant with healing abilities
Use for: Healing Drink
Healing Root
Required lvl: 10
On use: restores 40 hp
Found in: Swamps
Requires to gather: nothing
Short Description: This root has healing abilities
Used for: Healing essence
Healing Herb
Required lvl: 25
On use: restores 75 hp
Found in: Mountains
Requires to gather: nothing
Short Description: These magic herb can heal injuries.
Used for: Healing Poiton
Carrion Ivy
Requires lvl: 30
On use: Nothing
Found in: Death Realm
Requires to gather: nothing
Short Description: These plants grow near dead bodies and emanes a weird smoke.
Used for: Smoke bomb.
Dakkru's Eyes
Requires lvl: 60
On use: Nothing
Found in: death realm (very well hidden)
Requires to gather: nothing
Short Description: this plant has eyes instead of leaves.
Used for: Dakkru's Cure
Popping Rose
Requires: Lvl 70
On use: Deals damage
Found in: Mountains
Requires to gather: soft gathering gloves
Short description: The flowers of this plant are highly explosive.
Used for: Alchemist's Bomb
Neon Mushroom
Requires: Lvl 20
On use: nothing
Found in: Deep Caves
Requires to gather: Nothing
Short Description: A greed glownig Mushroom
Used for: Brewer's Light
Calming Nettle
Requires: Lvl 15
On use: Poisons and restores a bit of stamina.
Found in: Forests
Requires to gather: Gloves (else you get poison)
Short description: A highly poisonous plant with calming effect.
Used for: Stamina poiton
Kran Flytrap
Requires: lvl 90
On use: Increases strength by 5 for 10 minutes
Found in: Kran City
Requires to gather: Though gloves (metal or something)
Short description: These plants bite but if eaten they make you feel stronger
Used for: Strength Poiton
Enkidukai's Root
Requires: lvl 90
On use: Increases agility by 5 for 10 minutes.
Found in: Swamps, close to Ojaveda
Requires to gather: Knife
Short description: These though roots make me feel faster.
Used for: Agility Poiton

Each Poiton should have its own effect and the more plants you add to it (up to 5), the higher the effect should be.
Here's a list of poitons I thought:
Healing Drink
Lvl 1 (one healing grass): heals 50hp
Lvl 2 (2 healing grass): heals 100 hp
Lvl 3: 150 hp
Lvl 4: 200 hp
Lvl 5: 250 Hp
Healing essence
Lvl 1: 300 hp
Lvl 2: 400 hp
etc.
lvl 5: 700 hp
Healing poiton:
Lvl 1: 800 hp
Lvl 2: 100 Hp
etc.
Lvl 5: 600 hp
Smoke bomb
Makes a smoke clould and blinds other oponents, making them hit and block less often
Lvl 1: 10 seconds duration
lvl 2: 20 seconds
lvl 3: 30 seconds
lvl 4: 40 seconds
Lvl 5: 60 seconds
Dakkru's Cure
Cures Drakku's curse effect.
Lvl 1: Cure Drakku's curse.
Alchemist's Bomb
Deals some amount of damage. Should be thrown at the enemy, like a grenade. Dexterity should afect damage dealt by these
Lvl 1: low damage
Lvl 2: mdium damage
Lvl 3: high damage
Lvl 4: very high damage
Lvl 5: extreme damage
Brewer's Light
Should light like a torch. Players should be able to wield it. After the duration it should turn into goo, wich should be useless (another freebie given to noobs)
level 1: 2 mins
Duration should increase by one minute per level.
Stamina poiton
A poiton wich should increase stamina.
Lvl 1: 20%
Lvl 2: 40%
etc.
Lvl 5: 100%
Strength Poiton
A poiton wich should increase strength by 15 for an hour
Dex Poiton
A poiton wich should increase dex by 15 for an hour.

Plants should dry after 24 hours of being picked/traded (if traded timer should reset) Dried plants should be used for making teas (after lvl 40 cooking) Teas should restore mana and mental stamina. The more plants in the tea, the more it should restore.
Dakkru's Eyes, the Popping Rose and Neon Mushroom should not be usable to make teas.
Calming Nettle added in a tea should poison the drinker but restore a bit of stamina.

Please no "two long to read" posts.
To Gms, I've seen the other alchemy sugestion topic. If I would have posted this there ppl would just ignore it and quote the post above.

LigH

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Re: Herbs and alchemy idea
« Reply #1 on: August 21, 2009, 08:46:52 am »
You are too late.

The developers (probably especially "Settings") team already made up a system of herbs long before you.

The developers already know which herbs will have which use.

And they will definitely not publish it.

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

nightwolf

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Re: Herbs and alchemy idea
« Reply #2 on: August 21, 2009, 06:21:29 pm »
D****t. Hope the alchemy thing will give them some ideas. Plus herbs were only sugestions. (we need herbs to make potions)

Keldrena

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Re: Herbs and alchemy idea
« Reply #3 on: August 21, 2009, 06:45:55 pm »
I'm pretty sure they already have ideas for alchemy. It's more of a having a big work load issue.