Author Topic: Identification for NPCs  (Read 1059 times)

Airwalker

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Identification for NPCs
« on: April 05, 2010, 01:53:56 am »
First off I would like to state that I really enjoy this game and i think it is a ton of fun! Now i know everyone posts things about maps and such which i agree with
but my wish is since NPCs are so diverse with their names that underneath their name, where a guild name would normally be on a person
is a classification for what the are, like if the NPC is a blacksmith it would be
Horace Ballablala
<Black Smith>

That way i could easily tell what type of person im looking at!
Well thats my idea! Thanks.

Addeline

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Re: Identification for NPCs
« Reply #1 on: April 05, 2010, 02:12:57 am »
You could always just ask them.

"about you"
"what do you teach"
etc.

Airwalker

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Re: Identification for NPCs
« Reply #2 on: April 06, 2010, 02:22:30 am »
The whole point to having this is so you wouldn't have to do that..

Rigwyn

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Re: Identification for NPCs
« Reply #3 on: April 06, 2010, 03:41:41 am »
The game in many ways is very realistic. Each npc has a personality, a history, and is somehow involved in the planeshift history.
Think of the game as more of an experience than as a *video game*

Think of it as a low tech version of star trek's holo deck. You step into this thing and are immersed in an artificial reality that would be mistaken for real life....
All of a sudden, someone walks up to you with an arroe over their head that says "STAT TRAINER"

Suddenly, you remember that you are in the holo deck and your experience/illusion is stopped.

Oh yeah .. Duh.. This was just an illusion... Well, back to real life ..

bloodedIrishman

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Re: Identification for NPCs
« Reply #4 on: April 06, 2010, 03:47:42 am »
People are trying to have a good time in the game by roleplaying, to do that they have to be immersed inside a completely different world. You can easily point out obvious things that cause the person to remember real life - but tags are big ones that take away from that immersion. Sometimes I turn off labels but in a game it can slow quest progress down. In any case, what I'm trying to get at is that in-game it's simple to find out what an NPC's role is, and so having tags is unecessary for that purpose and also takes away from that immersion Rigwyn pointed out so well.

LigH

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Re: Identification for NPCs
« Reply #5 on: April 06, 2010, 10:00:49 am »
Sometimes - don't get too shocked when it suddenly happens! - NPCs even start interacting with you in some rather personal way. Either because you passed them (some have "proximity sensors") ... or maybe a GM impersonated them for some roleplay support or even a "GM Event" (where you might be able to get experience or even rare items as reward).

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