I play on the original server, just in case you were wondering. Hell, I was playing the game years ago. The main aim is roleplaying yes, but then why go to all the trouble of implementing a fighting system, a game code, anything in the first place?
Why bother making anything more than a large 3D chat room?
Roleplaying in that respect is only a part of the game. I fact you could say that if you wanted role playing then you may as well have kept it as the text based game it was originally.
I call it unstable because it does generally feel that way. I say that it's unstable because there are no mechanics in place to make the 'end' game experience at all balanced (and please don't tell me there isn't meant to be an 'end game' experience, believe me I used to rattle the 'emphasis on role playing' thing off as much as anyone else and while it may be true, you cannot hide this game from being a game). Maybe I;m biased because I've been playing shadowbane for so long (and now it's dead I'm revisiting old haunts, yes I know it's an entirely different style of game), that I look for those general balancing guidlines. An open world is viable, but only, in practice, to an extent.
What I am getting at, is that without these boundaries, everyone becomes exactly the same in the end. There's nothing to differentiate between them, so they could be roleplaying your grandmothers uncles dead cousin twice removed, tied down with rocks and strings with arthritis and a wooden leg, without time or ability to do that much physical stuff, and still be able to one hit and ulbernaught - which as I understand it, is supposed to be the most powerful thing in the game and thus probably not prone to dying in one hit, by anything be it blade or magic or otherwise.
My concern is that everyone, for all the game focuses on character and individuality, will end up exactly the same. I.e.The Ultimate barkeeping, sword fighting, knife fighting, rock climbing, stealing, begging, gymnast, jester king of that funny little stalactite that looks vaguely offensive but no one can quite explain why who also happens to have mastered three different types of magic...
I'm not criticising because I dislike this game, I'm critising because I see that there is potential.