Author Topic: Weakness bug  (Read 1202 times)

Krangon

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Weakness bug
« on: November 08, 2009, 02:38:56 pm »
Hello everyone!

I don't really know if anybody said it before, but there is a bug with the spell weakness:

If I cast weakness on someone and go offline, the weakness spell does not end as long as my enemy is not dead. So I could cast Weaknees (lvl 30 in DW for exemple) go off he'll die if he doesnt heal him self every 2 seconds or something.

Greetings Krangon

LigH

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Re: Weakness bug
« Reply #1 on: November 08, 2009, 07:50:00 pm »
Interesting issue ... but would have been placed much better in the Bugtracker, instead of the forums.

Gag Harmond
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Lanarel

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Re: Weakness bug
« Reply #2 on: November 08, 2009, 08:25:04 pm »
Also, many bugs with these spells have been fixed with a new scripting system. New bugs may be introduced with the next release, but it is unlikely this one will still happen.

Sen

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Re: Weakness bug
« Reply #3 on: November 08, 2009, 08:35:27 pm »
Is there a documentation about the new scripting system? *curious*  :innocent:

Sen
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weltall

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Re: Weakness bug
« Reply #4 on: November 08, 2009, 09:02:08 pm »
it was never written read scripting.cpp and the script in svn to learn how it works... just like everyone except the dev who wrote it does :)