Author Topic: Anti-magic fields  (Read 2062 times)

Meketh

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« Reply #15 on: November 23, 2004, 12:55:20 pm »
If such things as \"Anti-magic-areas\" should exist, I would liek to see them more as \"chaotic natural effects\". Wandering around, occuring at places where you did not expect them. I think this could make for some fun and nasty surprises and enhances the creative use of your characters potential.
Reason behind such \"anti magic areas\" could be  \"flows\" or geological movements (on a longer time scale), magnetic changes and such...

Meketh
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Merdarion

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« Reply #16 on: November 23, 2004, 05:46:07 pm »
Something like a Counter spell as in Magic - The Gathering would be cool. Cast the spell and the target is uncapable of casting the next spell (After some time the effect goes away!)
I want to be a flame, to crumble to ash, but never ever burnt.

I want to rise higher, rise up to the heavens, but sink, just sink down deeper and deeper into nothing,

I want to be an angel, a chosen, a devil, but I am just a creature that ever wants what it wont get.


Cyberchu

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« Reply #17 on: November 23, 2004, 07:01:18 pm »
Make sure these fields expire after a certain time/run out of energy or else it is unfair on mages, if they have an infinite life span than anti-mele and anti-ranged shields should be implamented
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Hatchnet

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« Reply #18 on: November 23, 2004, 07:57:44 pm »
Quote
Originally posted by Gronomist
Why not suggest something clever for once, like the spell Elminster, from the Forgotten Realms books, has.. I think it\'s called Iron Skin or something, anyway, it makes you completely invulnerable to all iron weapons for a given period of time, like an hour or so. I believe that\'d be very useful if all warriors start running around with their anti-magic shields (or whatever you wish to call them). Just a suggestion though. When you make wishes, try to see both the good and bad about an idea, and think for yourself if it really is such a good idea after all. Besides, there is already the Anti-Magic skill, so why should there be more anti-magic stuff when there\'s no stuff to counter normal weapons? :)


I have no doubt that if not in cb then in the future mages will have spells to protect from physical weapons as I said in an earlyer post any people who know that they may/will face a powerful weapon will find a way to defend against it. (ex: stone skin from D&D) However by saying that warriors would not find ways of defending against magic in a magic rich world is not just unrealistic its bad roleplay. And no I\'m not saying everybody should have access to such abilitys just those players willing to make the effort (either monetary, skill wise, or physical effort) to obtain such an item or ability.

P.S. The antimagic skill realy only gives a minor def boost.

Seytra

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« Reply #19 on: November 23, 2004, 09:22:36 pm »
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Originally posted by Under the moon
Anti-crystals.  Just as a black hole absorbs all matter around it, an anti-crystal or \'black crystal\' would absorb all crystal energy (aka magic) in the immediate area.

And just like if theorised with black holes, once they reach a certain mass, they might form a connection to some other black crystal, so that magic that enters on one side may come out on the other side. Wouldn\'t that be funny? You have this protecxtion crystal, but occasionally it releases random spells of random power tha might hit you, an the probability of this will increase with every use of them and with time (as they constantly absorb the magic of the environment). :) Maybe they\'d even explode in a powerful magical burst once they reach a \"critical mass\". Hehe, walking around with a ticking timebomb in your pocket... :D Extremely useful things, but not without risk, just as magic itself isn\'t free of risks.

Zellgadess

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« Reply #20 on: November 24, 2004, 08:26:15 am »
Muahaha, You Can Never Defeat A Ice Sorcerer :P
or one of those poxy mages...    pphhh mage lol

\"For You, Death Is But A Minor Invonvenience\"