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PlaneShift
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Furniture interaction
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Topic: Furniture interaction (Read 1219 times)
Vilthis Trayus
Hydlaa Resident
Posts: 77
Lord of the House, House of Trayus
Furniture interaction
«
on:
February 22, 2010, 02:38:21 pm »
What i find affecting game immersion is the inability to interact with furniture. Simple actions like sitting on a chair or laying on a bed for instance should be something considered for implementation.
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Ironstark
Hydlaa Resident
Posts: 129
LORD OF UNODIN
Re: Furniture interaction
«
Reply #1 on:
February 22, 2010, 04:59:13 pm »
I agree but i think this has been discussed before... take a look through the forums
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weltall
Associate Developer
Veteran
Posts: 1671
Re: Furniture interaction
«
Reply #2 on:
February 23, 2010, 12:21:47 am »
http://planeshift.svn.sourceforge.net/viewvc/planeshift/trunk/docs/compiling.html
then give a patch with svn diff
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Furniture interaction