After discovering that fishing has been implemented, I decided to give it a try with a newish character, st and end are ~150 and the other stats are ~50. I bought the skill and tackle and headed out to find a lake where there might be fish. It took me a while to get there from the trainer, one of many similarities to mining I observed. I tried fishing from the shoreline as that seemed a logical thing to do and tried a few different types of fish, finally settling on one I knew to be in the game as the person I bought from had previously given me one. Didn't have much luck until I waded out into the lake where I started to fish. Good enough, got to be in the correct spot, just like mining.
Well I fished for half an hour and caught all of three fish. Maybe I didn't find the hot spot that is analogous to the vein of ore for mining but this seemed a little excessive. I can train a couple levels of metallurgy from scratch in a half hour if I have enough ore and never stray from the trainer but for fishing I got practice points exactly three times and I was a long way from more training anyway. Perhaps I was fishing for a difficult fish and there are others that have better rates for new fishermen.
I understand that many things need balancing and appreciate having the new toy to play with. I would like to suggest that having some skills always generating practice -- magic, repair, even weapon skills and armor -- and others that frequently do not -- mining and now fishing -- is an area that needs work. I might suggest that the long duration skills that cannot be stacked ought to have intermediary programmatic steps to speed up training. so instead of fishing for a half our and getting virtually no practice I could get a little more. For example the fishing animation is currently seven or so casts over the duration of the usage so this could be seven checks and if any succeed you get a practice point and you get a fish with the limit of one fish per skill usage. So up to 7 pp's but only one fish. You could even terminate the skill usage prematurely upon the first success, award fish and a single pp and be ready to try again. This would make these skills more practical to train and be more in line with combat skills.
I guess I am asking for more automatic training progression in the harder to train skills.