Author Topic: A Perspective On RP  (Read 1522 times)

Aerig

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A Perspective On RP
« on: April 07, 2010, 03:58:36 pm »
One of the things I most like about Planeshift is its emphasis on roleplay.

However, there are several ways in which I feel that this is taken too far, ie beyond the bounds of pragmatism and coMMOn sense.

Planeshift is now a much more mature game than it was previously. There are many more quests and the ingame mechanics are a lot more fleshed out. To me, this means that one would expect more people to try the game out and want to play it for a longer period of time.

But, you have to realise that both roleplay and MMO are social passtimes which are fun because they involve interaction with other people.

Spoilers do tend to undermine the enjoyment for some people but, in my opinion, suppressing the natural human inclination to share and to help is much more damaging to potential enjoyment of the game.

When I was at uni, I ran a real pen and paper roleplaying group for several years. Naturally, as the game master, I did not undermine the amount of time and effort I had put in to creating fun and interesting quests for my players by telling them the answers.

At the same time, though, the fun of the game, whether I was player or gamemaster, was the enjoyment of the players discussing among themselves the problems my quests posed.

As I said, roleplaying is a social passtime.


In PS, there is far far too much emphasis on not helping other people to solve quests. Yes, I agree, we should not merely hand out answers. In that respect, we are all gamemasters for each other.

At the same time, if you prevent people discussing amongst themselves, you are also inhibiting their inclination to form and participate in the social group and community that is inherently part of any roleplay and any MMO.

An MMO without player community is, by definition, a failure.

Likewise, an MMO where you can simply ask for and get the answer, OOC, is also a failure.

Planeshift has consistently stood head and shoulders above other MMORPG, as a roleplay game, by insisting that we remain in character.

At the same time, the insistence that we not help each other has also caused it to be a consistent failure as an MMO, by suppressing our natural inclination to help each other, thus forming friendships and a social community.

So, I would suggest, that Planeshift would be both a much stronger MMO and a much better environment for RP if the restriction on helping other people was relaxed a little.

IE ...

no direct answers allowed, but reasonable hints allowed
questions must be asked in character and answers given in character, but otherwise we should be allowed to interrelate to each other in a normal, friendly human way

The question "ok how do I complete quest X at the point where .." is clearly out of character and would be destructive to the RP environment that Planeshift tries to create.

But I honestly dont see anything wrong with "This carpet salesman, Y, in Ojaveda wants me to get Z. Can anyone suggest where I might get that?"


Also, what exactly is the problem with asking directions or where to find someone? Think about it! You dont wander, lost, around a city for 3 hours looking for some address! You pull over and ask someone how to get there!


Rigwyn

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Re: A Perspective On RP
« Reply #1 on: April 07, 2010, 04:37:20 pm »

There's nothing wrong with asking for help in an IC way .. in fact, thats expected.
You gave a good example of how to do so too.

It can be annoying though if someone jumps into an existing RP without first listening in and asks "hi who trains str". More so if this happens over and over and over again, ( personally it doesn't really bother me )

My character was once on a hilltop and was in the middle of smashing another charater's limbs one at a time with a war hammer. A new guy came up out of nowhere and asked where he could find iron or something XD.. If he had listened first he might have got an ear full of what was happening and reacted to the situation in an IC way. It certainly would have added to the RP if he had reacted somehow. I helped him out since he was new and didn't quite get it yet. ( which is to be expected to some extent )

Vikka

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Re: A Perspective On RP
« Reply #2 on: April 07, 2010, 04:58:19 pm »
My character was once on a hilltop and was in the middle of smashing another charater's limbs one at a time with a war hammer.

Good times!

Illysia

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Re: A Perspective On RP
« Reply #3 on: April 07, 2010, 09:46:29 pm »
Artfully passing on info about where to go used to be common. Most of the time though, people just want direct answers. I think the problem is that most people who first start playing PS, play it as a linear game where the objective is to finish. As will all MMOs, it's not about getting to the end. There isn't really an end to get to. Not to go all philosophical, but it's about the journey. If people realize that what they are doing is telling a story and their part is a fraction of the whole, I think it will be much easier.(even as a casual RPer) "Who trains str?" is just ignoring the story as a whole.

kaerli2

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Re: A Perspective On RP
« Reply #4 on: April 08, 2010, 05:44:58 am »
Artfully passing on info about where to go used to be common. Most of the time though, people just want direct answers. I think the problem is that most people who first start playing PS, play it as a linear game where the objective is to finish. As will all MMOs, it's not about getting to the end. There isn't really an end to get to. Not to go all philosophical, but it's about the journey. If people realize that what they are doing is telling a story and their part is a fraction of the whole, I think it will be much easier.(even as a casual RPer) "Who trains str?" is just ignoring the story as a whole.

Exactly.  Most people who come from other MMOs even think "oh, this is a game, my goal is to go out and 'beat it'".  Heck no!  There is no endgame in PS...also, most people who are good at other MMOs see time as the most valuable commodity there is, and by that, they want to waste as little of it as possible.  Ideas such as:
  • Not going as fast as you can directly to your destination, so that you have a better chance of noticing a RP going on along the way
  • Listening in to see what's going on before opening your mouth
  • Asking for directions/instructions ICly (and perhaps having to ask several people) instead of asking in an OOC channel (esp. a global one such as gossip)
  • "Setting up" a duel challenge with RP
  • Running a quest for storyline purposes
  • Giving other characters a chance to slip a word in edgewise
  • "Running with" an RP storyline and seeing where it goes

are all anathema to that viewpoint and are seen as "wastes of time".  However, they are forgetting that RP by necessity is a slower paced endeavor than straight-up grinding/PLing/PKing/dungeon-running, as the interactions in an RP scenario are much more open-ended than something that is fully constrained by game mechanics.  Hence, they wind up doing things that are inappropriate in the context of PS.