About the mentioned "problems", i refer to points four and six of my suggestion.
Actually, what I had in mind is not the firing of arrows and spells through walls, but the setting: The IC understanding of challenging a gladiator in the arena greatly differs from the common way people hunt down those mobs to gain some loot, encouraged by the restrictions of the mechanics.
One intention here is to get rid of the backstabbing opening move and the coward assassination of gladiators from a distance, which is still unfair even if the terrain allows the gladiator to catch up with the spellcaster. In contrast, when dealing with arena beasts or rogues, I don't see any problems with that.
The other aspect of this is to have another combat interaction with NPCs that differs from common PvM, that involves no necessity of killing but more player skill, and that might justify different and potentially more valuable rewards. To complete this comment, I want to emphasize that this is not yet another thread about "I want more game mechanics to enforce my personal understanding of RP".