Author Topic: dakkrus curse and londris  (Read 1249 times)

mikeloeven

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dakkrus curse and londris
« on: September 15, 2010, 09:00:14 pm »
it is clear that the curse can not be lifted but at the same time there is a quest that requires traveling to the death realm. my proposal is that the curse be removed on sucessfull completion of each leg of londris's quest as part of the npc's script. the first leg is completed when you speak with (CENSORED) before leaving the realm. you could have him put in a good word with dakkru. prior to entering the portal
and the second leg should be marked complete after you return the second time and londris sends you to (CENSORED)  after giving you (CENSORED) londris seems rather important so the script could simply have londris offer to transport you to hydlaa directly from the library. as i recall each quest can only be completed once so i dont really see this being exploited unless the quest system changed ??
 


alternatively you could add a portal that allows you to enter and exit the death realm withought being marked as dead. securing the portal would be as simple as setting a Death flag on the player . if flag = 1 than player has died and and must travel to the main exit of the realm and cannot use the portal. curse is applied on exit and the flag is reset to 0
if the flag = 0 player has entered the death realm via the portal and is still considered alive. he may freely exit through the same portal he arrived through with no curse but at the same time he will not be permitted to enter the portal used to respawn at hydlaa.
« Last Edit: September 15, 2010, 09:12:33 pm by mikeloeven »

mikeloeven

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Re: dakkrus curse and londris
« Reply #1 on: September 18, 2010, 09:57:41 pm »
any responses as to the feasability of this from a developer standpoint ??

DarkShadowSly

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Re: dakkrus curse and londris
« Reply #2 on: September 25, 2010, 12:47:02 am »
it is clear that the curse can not be lifted but at the same time there is a quest that requires traveling to the death realm. my proposal is that the curse be removed on sucessfull completion of each leg of londris's quest as part of the npc's script. the first leg is completed when you speak with (CENSORED) before leaving the realm. you could have him put in a good word with dakkru. prior to entering the portal
and the second leg should be marked complete after you return the second time and londris sends you to (CENSORED)  after giving you (CENSORED) londris seems rather important so the script could simply have londris offer to transport you to hydlaa directly from the library. as i recall each quest can only be completed once so i dont really see this being exploited unless the quest system changed ??
 


alternatively you could add a portal that allows you to enter and exit the death realm withought being marked as dead. securing the portal would be as simple as setting a Death flag on the player . if flag = 1 than player has died and and must travel to the main exit of the realm and cannot use the portal. curse is applied on exit and the flag is reset to 0
if the flag = 0 player has entered the death realm via the portal and is still considered alive. he may freely exit through the same portal he arrived through with no curse but at the same time he will not be permitted to enter the portal used to respawn at hydlaa.
i think the curse is a good thing for having people not kill themselfes just to get to hydlaa faster....also gives people a warning of not dieing, maby you die alot you noob.
maxed HA  ;D

RlyDontKnow

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Re: dakkrus curse and londris
« Reply #3 on: September 25, 2010, 12:54:31 am »
i think the curse is a good thing for having people not kill themselfes just to get to hydlaa faster....also gives people a warning of not dieing, maby you die alot you noob.
maxed HA  ;D

it's about a quest where you have to travel to DR

anyway, teleporting you to hydlaa upon completion of that step would be possible, but I'm not really positive that's intended
you're working for immortals there who neither care about you nor have any understanding of why it may be a bother for you, I doubt they'd really care about such things. put aside they don't even have the power to do that.

weltall

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Re: dakkrus curse and londris
« Reply #4 on: September 25, 2010, 07:08:51 am »
i think the curse is a good thing for having people not kill themselfes just to get to hydlaa faster....also gives people a warning of not dieing, maby you die alot you noob.
maxed HA  ;D

it's about a quest where you have to travel to DR

anyway, teleporting you to hydlaa upon completion of that step would be possible, but I'm not really positive that's intended
you're working for immortals there who neither care about you nor have any understanding of why it may be a bother for you, I doubt they'd really care about such things. put aside they don't even have the power to do that.
not really immortal just the aging is extremely slower in the dr. and if he attempted to get back to hydlaa he would die immediately because the years would catch up to him

mikeloeven

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Re: dakkrus curse and londris
« Reply #5 on: September 26, 2010, 12:52:47 am »
one of the ideas i had was a sort of shadow world. when you die you end up in a death realm instance that is moddled like a twisted version of the map you died on complete with the same portals the corosponding map has. there will be 3 respawn points hydlaa oja and gugrontid. each of these death realm instances will be connected in the same lay out as the normal maps. when you die you have to travel through the shadow worlds to reach one of the 3 death realms. at which point you can simply navigate to the portal and respawn in the city you traveled to. so while you can still use the death realm to travel places youll still have to walk the same distance an than navigate the maze to the respawn portal. the exploit will be nonexistant because there will be no shortcuts.