Author Topic: RP event structure and types.  (Read 2990 times)

Aiwendil

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Re: RP event structure and types.
« Reply #15 on: October 14, 2010, 06:54:54 pm »
Hey...don't destroy it when I do some serious posts for a change with silly jokes Sillamon. ;)

Frois

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Re: RP event structure and types.
« Reply #16 on: October 14, 2010, 07:20:44 pm »
Haha I do have a friend that is a GM but still the members of the same guild as I are more often online than him, even if most of the time the guild is empty when I play.

Sillamon

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Re: RP event structure and types.
« Reply #17 on: October 14, 2010, 07:37:36 pm »
Oh gee.. I was just trying to help ... after all "GM' does stand for "Game Master" doesn't it... Implying some form of mastery or competence?
eh.. or then again maybe that was "God Modder"... or was it  "Girly Man" .. heavens, I cant remember any more

Anyway, listen to Aiwendil and Illysisa .. they wont run you off the road.

Good luck.




Frois

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Re: RP event structure and types.
« Reply #18 on: October 14, 2010, 07:39:46 pm »
Thanks alot I do plan on requesting help as much as I can while still preparing it so I can make it stand on my own. and yes the meaning of "GM" has lost it's meaning through the ages. Perhaps I could get my rp to looking for the meaning of it:)

Illysia

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Re: RP event structure and types.
« Reply #19 on: October 14, 2010, 07:44:44 pm »
Now Sillamon, no need to drag the GMs into this. :P However, you'd be surprised how much RP can result from just a personality quick in the character. Illysia had a large bag that she always lost stuff in, so while trying to find stuff, she would gradually go down further into the bag looking for stuff. After awhile, she was pretty much in the bag herself. I actually started up a lot of RP interaction doing that in the past. Not to mention it was funny to me too. ;D

Sillamon

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Re: RP event structure and types.
« Reply #20 on: October 14, 2010, 08:26:06 pm »

Heh .. sometimes situational stuff like that can be a lot of fun.

* Sillamon rubs his long, beared chin with his stubby little hand as he tries to visualize Illysia bent over and fishing something out of a sack. After a few moments of concentrating and squinting, his puzzled expression is replaced with a broad smile stretching from ear to ear. He exclaims loudly, "Xiosia bless!"












kaylors

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Re: RP event structure and types.
« Reply #21 on: October 15, 2010, 08:42:08 am »
"What can't be remedied, must be endured."
"What you do is more important than what you plan on doing."
"If something can go wrong, it probably will."
"Don't look at me; I'm not the one who stole your kidneys."

Knightspark9

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Re: RP event structure and types.
« Reply #22 on: October 16, 2010, 05:35:03 pm »
Frois, my friend, I'm glad I found you. I agree completely with you about how the lack of players makes it hard to RP here. But we're lucky we have something like this, even though it is in its infancy. Other brilliantly developed games with huge player bases don't give a (insert rude words) about RPing.

I frankly get quite lonely sometimes,playing by myself, and would love someone to build up some RPing with, give my character the drama he needs in his life.

And though events like treasure hunts are very oldskool, yet if implemented well, they can be hell of a fun to play through.

pssttt....try to find a silent, brooding dermorian with light brown hair and a scar across his face. Goes by the name of Ferrin and is usually rather cold and distant. Hangs around Hydlaa or Oja mostly.

Get out while you still can.
Ardoin: So, do you drink moonshine?
Earowo: As long as it has alcohol, I'll drink it.

jaycol

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Re: RP event structure and types.
« Reply #23 on: October 16, 2010, 06:37:12 pm »
Test the waters.

Quote
    * Keep it simple at first- Yes this is the obvious one but, it's still the hardest as we always want to do better or make things epic and all too often we bite off more than we can chew. I'd suggest making an event only meant to include a few people. Try basing it around one character and maybe his/her/kras past. Make it so that other players will want to find out more about the character but will have to "participate" to find out. Simply information gathering can be an event in of itself and should this go well, you can expand upon it and eventually turn it into a much larger event over time. Just be sure to keep track of what you do for the sake of continuity and coherence. Wink

There are some factors that may come into play that can effect you efforts.
* Time of your RP event
     Player base count and player interest varies at different times and days. though it sounds discouraging it really isn't. On At any given time a small RP can grow to epic proportions simply by chance of being at the right place at the right time. The same can be said in reverse.

* Occurrence of some other scheduled or unscheduled event.
   This happens frequently and applies to the mentioned above comment. Sometimes one thing may bump into another and blend together making them interesting to all involved. It may also take interest away from one to the other. So do try to check what is posted and when before planning to set out at a scheduled time for you own RP event.

* Introduction of your character
  Getting to know others and offering a little of yourself helps. It gives your character a chance to talk about your ideas and to get a feel for something you have in mind. It also gives your character a chance to see what their interest are as well.

*Allow time to generate interest
  If you are planning a RP event allow your character and yourself some time to discuss the planned event with other characters and generate interest for it.

* Using your resources
   - Post the event here at the forums with any needed details such as time and date and background if needed. It can be a post of it's own or a small post in the bulletin board of the area of concern, or both. Use the Bulletin board for basic heads up and post the majority of the information in it's own post for detailed information and/or discussion.

  - Again. Use your character to promote the RP event in-game to others. This goes a long way if your looking to build interest in something you are planning.

  - Meeting characters that are actively involved in similar ideas or RP events.  Research the forums RP event thread to gather information of active events and characters. By all means if there is something that is currently going on be part of it. This will help gather support for their RP event and yours both now and in the future. You learn from each other. that  gives you something to build on. As you get to know other characters and their players you can generate support from each other whether you agree or disagree on the content of the RP event. Some players have other characters that may be best suited to the subject matter of the RP event in question. They may or may not share that information with you, but it doesn't mean they were not there.

  - Planning around other scheduled events RP events and/or events to effectively use the player base. This can work if it is coordinated. It may take some OOC  efforts so that you can make sure one does not interfere with the other. It is best to use a subject that may connect with  what is already being planned or ongoing.

 - Location
   Just starting out this is a major factor. Use an area that is know to exist to start with. What I mean is to plan your RP event in an area that has some background for such. My suggestion would be in Hydlaa, Kada-Ells, The Red Crystal den, The Stonehead, The Outpost. the Plaza. If you go out on your own into less frequented areas you may find player participation lacking. So place your plans in an area that is familiar with related RP interests. ( The current PS player base is not as venturous as their descriptions make them out to be) The three OSP areas mentioned here, The Outpost, the Stonehead, and the Red Crystal Den still have active support that may come to assist you if you make an effort to meet them.

Lastly,

 *** Don't be discouraged***

        Numbers do not a good RP make!

        Numbers do not a good RP make!

        (Had to repeat that. Numbers are great, but that alone is not good participation. Work with what you  have, adjust it if you need to. You will find that often the smaller RP events are usually the best, especially if you are just starting out. The quality of the RP is often better and easier to keep in perspective.  Do not rate your RP event based on numbers, but on the quality of what you offered and what you received from it in return.)

     Over the past year I have used several different characters to test the argument of finding RP in-game. Some have had a difficult time and some have had huge successes. Now, don't get me wrong. There were times that I had to look  or find a way to bait someone in. There were times that there was just no one about. There was also several times these characters were so overburdened  that it was a challenge to keep up with the content of the RP. All of these characters had a planned subject of RP content. The trick was not to force my RP on other players but to pay attention to their characters responses  on the subject and to find a way to steer their views into the subject matter of the character that I was using at the time. Either by drawing them into conversation or argument. The biggest problem concerning RP these days is that many of the PS players cannot see past their character descriptions to be part of someone else's  RP. Myself I seldom read descriptions anymore because I think many of them are just a joke. By that I mean that some expect you to see far too much about their character to make any sense at all. If I just met a character i am not going to know anything about the decorations or the posture until I get to know the character personally and that takes some effort of both parties through discussion.

  Back to what I was talking about. The characters that I experimented with all had planned subject matter but the RP was content was randomized. Meaning that I made it up as I went along. The success rate was actually rather good verses the times I stood talking to myself or when there was just no one about to talk too. Many started one on one and gathered interest of passers by, and some grew to what many would consider a huge RP event. Which by the way, was not the intent.

The bottom line here Frois is if you think it is worth doing try it.

 If you are not happy with the results try it again at another time or place or change the subject matter of the RP event. Try to bring other characters interests into the subject. Do not go into it with huge expectations and base the success of the RP event on that. If you and one other player are entertained for a five to ten minutes of RP (because that may have been all that either of you had time for) Then that is a success in my book. So, by all means make the attempt, learn from it, then add that experience to the next effort.

Regardless, have fun with it.

"Oh!" Jaycol points up. "Those two lurkers up there that have already offered you some insight have several posts on RP in the discussion thread of this forum. You may have to weed through many but there is a lot of information there offered by them and others for you to choose what suits you the best."

http://www.hydlaaplaza.com/smf/index.php?board=13.0

Frois

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Re: RP event structure and types.
« Reply #24 on: October 16, 2010, 07:36:44 pm »
Wow! That is an incredible amount of information, even I will require some time to assimilate all of it. Although I did take notice of when you spoke of the description of characters. I do agree some people do get carried away, I myself always have very extencive descriptions.

But I do count on the fact that others are at least knowing enough to realise that you can never EVER know everything of someone else at once. I myself look at the descriptions (almost a passtime at moments) And only pick out what my character would notice untill I meet a situation he or she notices something else.

Of course not everyone does that but it's not everyone that's a life long roleplayer. Back to the matter at hand; I agree a rp event is not needed to be big in numbers, I have a hard time standing more than 5 people around me in reality so having to deal with many ingame wouldn't be any easier. In fact I do struggle to keep up with roleplays (such as random meeting at Kada-el's) that involv more than 2 other people.


Thank you very much about all that information. The thing is I wanted a rp event to gather people from other places instead of those I regularly come across and end up knowing very well. Knowing alot of people can be an advantage when your character is not all that clean :P

Regardless, I will read several times all the posts I have gotten so far and make myself a database of information, I might even make a post about basic guidlines although I don't believe it would be perfect anyone who wants to know at least a little could use it.

Now I do often end up making roleplays on the spot but I wished to actually plan one ahead and it's mostly for the sake of having the experience than anything else.

Once more thanks for the info I will take a moment where I am more focused than at the moment to re-read all of it a few times so to get it all.

jaycol

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Re: RP event structure and types.
« Reply #25 on: October 16, 2010, 08:08:22 pm »
Quote
The thing is I wanted a rp event to gather people from other places instead of those I regularly come across and end up knowing very well. Knowing alot of people can be an advantage when your character is not all that clean Tongue


 Then my suggestion would be to contact someone from the Red Crystal Den, The Outpost or the Stonehead, all three still have a supporting following and are welcome to add some support for an event. They may also help you in the planning of it. The Stonehead and the Red Cryatal Den both have their own forums which Illysia has left you the links. The Outpost you will need to contact one of the explorers to make arrangements with.

   Since you are looking for a reason to met people a Guild dinner party of promotion  or something of that fashion may work in your favor. All three areas can cater to that, you only need to reveiw which better suits your needs.

  Just to get acquainted with others then you may check out one of the current planned events. The Maters of Moves anniversary party today and the Outpost Mining fair next week (just off the top of my head) should each gather a good crowd during their duration.

Frois

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Re: RP event structure and types.
« Reply #26 on: October 16, 2010, 08:12:32 pm »
Thanks I'll look more into it once I'm not distracted by my cousin's game XD