One thing I often had trouble with was figuring if a monster is the right level for me or not. In order to do that, I had to let them hit me once, and in case I survived log off so they'll stop chasing me. I know about examining monsters ("you judge X is more / less strong than you"), but I find that very inaccurate and untrue much of the time. And PlaneShift has the difference of not having universal levels (eg. "Mircea LV 7", leveling up as you fight) since each job has its own skill, so it can't be done like in most mmos either. Still, I would like a way to see how strong I am compared to a monster in numbers. I had two possible solutions for this in mind:
First one is a general combat level, that would display the average value of all your combat skills. So if you have melee level 1, sword level 2, and armor level 3, your general combat level would be 2. For monsters however, it would display the average value between how much damage they deal and how resistant they are to damage. This could also allow seeing the number above monsters without having to click them. Like "One-Eyed-Rat (+2)", meaning rats have a general combat skill greater with 2 than yours. This would make it easy to compare yourself to monsters while just passing by and looking at them. And for players, it can be calculated based on the items they have. So for example, the light armor skill is only calculated if you have light armor on you, and the sword skill if you are holding a sword. Imo this would be the best way to go.
The second idea, as an alternative to the first, was making the attack and defense skills of monsters public. So instead of getting an estimation when examining them, you would see their exact defense level and attack level, and compare them to your own. Not sure if this would work for players, since that would require making all of their skills public (in order to judge an opponent for PvP matches).
What do you think? If any of these ideas (or a similar one anyone can think of) would be agreed on, it would make trying monsters less hard and risky imo. A good idea for newbies especially... so they won't risk dying every time they try a new monster.