Well I think what he is pointing out, or aiming at, is that if you want to role play with some "real" backup, is going to be much harder now. Lets say you roleplay you are a mighty warrior, then you would like to have great stats and high lvl of sword and armor, so if you say you can kill great beast, you really kill them, just to give more realism to it.
Now with the changes, any mighty warrior is back again some sort of normal player, that has a long way to go, and if he wants to give backup to his roleplay he will have to give up to the roleplaying fo a while, so he can train.
Lets face it, when you play this type of game, many people actually like to train and do the things they say they do. If not you would just need a game with no stats or skills, and plain models that can move around. Really wouldnt be any need of world, or history or anything, because after all you are just making up everything.
I find it too, annoying that if you want to make a nice coherent roleplaying, you will need not to roleplay a long time, to train everything.
All this said, don't leave the game, as many said, people will settle down, and the players that rpg a lot will keep doing it!
In other hand, I think you feel frustration, because there is not improvement in sight for rpging. Maybe you could think out something that would help make more people roleplay (I posted on the thread about New Trainers, an idea about something I think could help make the players interact more)
Regards.-
PS: Please don't say like what he posted about doesn't make sense. Because if there are some players that roleplay without the need of training, that doesnt mean that there are not other players that like to train, specially on what they like to roleplay about.
Different people likes to play in different ways, and a change like this affects the big group that actually likes to have maxed the stats that relate with the personality of their characters.