I'm a new player (only a few days) but I find Planeshift very interresting and very promising in long term.

I'm also very glad with the point of view of developpers written on the internet site, in particular the aim to developp a role playing community and a real in game economy to encourage that...
But I was a bit disappointed when I really discoverd the game itself.
I think that the game is (like every other mmorpg) too much obssesed with combat, magic and weapons.
Maybe I didn't explore enough yet but I think that a game with such a high interrest in developping an economically living world should concentrate on gameplay rules.
First of all : food, drinks and entertainement.
This would help players to developp cooks, bartenders, muscians, singers, theater troups, poets, etc.
I know that it's possible to do all that using some "/me" commands and feel happy about it... but I think that if food, drinks and entertainment had an impact on the game, roleplaying would be far more present.
The need for food, drinks and entertainement should be implemented in the rules. The physical and mental stamina is a very good way to do it. Maybe I don't know enough about the game but I feel that this need is not important enough to make the economy run. For example, I can run all the time, kill creatures, accomplish many quests during several days and I don't even need to eat or drink or have some fun. My charater can be totally cut from the world and ohter characters...
My proposition is
1) staminas should be a multiplifier for the PP points you gain. If both your bars are at max, you gain 200% pp. If your bars are nearly empty, you gain 10% pp.
2) stamina bars may be longer (2 or 3 hours to empty during an adventure) but it shouldn't come back so quickly... unless you eat or drink for physical stamina and be entertained for mental stamina.
That way you won't have only warriors and sorcerers and blacksmiths, you'll have a real economy, with needs and offers.
In the long term, thoses carreers (cook, bartender, musician, etc) should be as developped as those for warriors and magicians...
A begginer (cook,bar,musician) won't be able to give the all bar of stamina to his clients (especially if this client is high level). He will only succeed filling 50% of the bar.
An expert, fully equiped will be able to fill it quickly the stamina of any clients (quickly shouldn't be less than 5 minutes if you want to developp some rp)
This carrers will also create additionnal carreers (and thus diversity in the characters) because they need people to collect ingredients, make instruments and costumes.
Assuming that this collectors carrers also become interresting (and they developp their PPs in collecting skills, not everything in combat skills) , they will need protection from the warriors and magicians to go collect ingredients that are in dangerous places. They will do raids in order to catch this special herb that the bartender require to make the perfect cocktails for its clients...
To resume, my dream would be a mmorpg where characters could be ONLY cook (or muscian or bartender or tailor or ingredient collector or instrument maker) without combat skills (or just a little like in normal life). I'm sure that if one mmorpg on the entire web can do, it's planeshift, because I never encounter such a roleplaying community having the power on the gameplay.
I know that the game is not finished but I don't know if its beggining takes this direction now...Implement rules is less complicated now than in the future were all will be set.