Author Topic: Beginners trainers seem to be in Hydlaa  (Read 4411 times)

weltall

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Re: Beginners trainers seem to be in Hydlaa
« Reply #15 on: April 14, 2011, 09:18:32 am »
the next obvious step would be to make more quests that are group oriented, or make mobs that require more than 1 person to kill (for example, giving maulberlords more HP or tougher skin that 1 max skill player would not be able to kill it before running out of mana a number of times) of course mobs like that would need give incentives to kill them so increase loot/tria/pp would be another obvious thing to work on.
didn't everyone complain (and still does) when this was done a  year ago?

Sangwa

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Re: Beginners trainers seem to be in Hydlaa
« Reply #16 on: April 14, 2011, 01:02:43 pm »
So? I find it weird that you care.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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weltall

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Re: Beginners trainers seem to be in Hydlaa
« Reply #17 on: April 14, 2011, 07:40:49 pm »
So? I find it weird that you care.
are you confirming me that we should close the forums? XD

Tessra

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Re: Beginners trainers seem to be in Hydlaa
« Reply #18 on: April 14, 2011, 11:07:59 pm »
With the current player base being [i hate to use this word] small, to facilitate RP, players should be almost herded together.  The heat map does that.  If they could pick any city to be in, having 5-10 players in each major city would make it harder to meet and interact with new players. 

Sure, later when there are more developments, and more players, having basic trainers would be good... but for now, I still think the heat map is a good idea.
Also, it's more credible to others if you grow in power slowly over time.  First kill rats, then noobs, then klyros, and eventually work your way up to more powerful creatures ~ Miomai

Vakachehk

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Re: Beginners trainers seem to be in Hydlaa
« Reply #19 on: April 15, 2011, 02:52:44 am »
the next obvious step would be to make more quests that are group oriented, or make mobs that require more than 1 person to kill (for example, giving maulberlords more HP or tougher skin that 1 max skill player would not be able to kill it before running out of mana a number of times) of course mobs like that would need give incentives to kill them so increase loot/tria/pp would be another obvious thing to work on.
didn't everyone complain (and still does) when this was done a  year ago?

There's a difference between one mob and approximately 10 mobs.

However this is offtopic.



It depends Tessra, some players like to play by themselves or with just a few other players. However yes most people like to be playing in large groups. I suppose I can agree with you though, since it is still a small community we need to be together. Maybe once we get back to 200-300 during peak we could see some changes.
You maybe roleplaying but you could still be OOC.

weltall

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Re: Beginners trainers seem to be in Hydlaa
« Reply #20 on: April 15, 2011, 06:59:14 pm »
the next obvious step would be to make more quests that are group oriented, or make mobs that require more than 1 person to kill (for example, giving maulberlords more HP or tougher skin that 1 max skill player would not be able to kill it before running out of mana a number of times) of course mobs like that would need give incentives to kill them so increase loot/tria/pp would be another obvious thing to work on.
didn't everyone complain (and still does) when this was done a  year ago?

There's a difference between one mob and approximately 10 mobs.

However this is offtopic.
only 10? then not much :) there are 1500 npc


It depends Tessra, some players like to play by themselves or with just a few other players. However yes most people like to be playing in large groups. I suppose I can agree with you though, since it is still a small community we need to be together. Maybe once we get back to 200-300 during peak we could see some changes.

Elkarway

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Re: Beginners trainers seem to be in Hydlaa
« Reply #21 on: April 15, 2011, 07:37:55 pm »
People probably complained because the monsters that were tough to kill were one of the two types that you need to kill for quests (Ulbers and Rats).  If you made a tough creature that wasn't needed in quests, I bet there would be a lot less complaining.