I agree with this. PS's gameplay is already a long, boring grind with terrible quests, no boss fights, and unfinished character models which makes nobody want to play those races. The roleplay is all it has, and the roleplay is good. Fighting needs to be easy to get good at. It's already pretty skill-based, just take out the grinding and PS would be a lot more worth playing. See, the fact that combat is like that makes it hard to roleplay, too. Before the stats were raised, my character description was a lot like:
"At a first glance, Kaibane, judging by his pale complexion, skinny build, and black hair, not normal for a Dermorian, you think he could be a strong wielder of dark magic. By the black blade hanging from his waist and the dagger handle peeking out of his boot, you judge that he could be a sizeable threat in combat, too."
Now, I have to change it, because I am no longer awesome like that and now am 50% weaker than I once was [yay, stats raised, way to suddenly make hours of my time spent playing PS meaningless]. So I can't roleplay worth crap anymore, because when people see a character description like that, but under it:
"You estimate that Kaibane will take no effort to defeat."
They think I'm some PS noob who wants to be all cool and awesome instead of roleplay well, and then they decide to tell me so through various offensive PMs.
And yes, that does happen. I won't point anyone out, but it still makes me mad. I really liked PS a lot more when all that mattered was getting winch access, roleplay, and maxing stats [when it was actually fun to max stats, and not a grind]. Oh yeah, and I liked it when we had a Gugrontid mining spot, too, so I could find some way to make money besides repairing weapons, because *oh yeah* I can't repair anyone's weapons anymore because the stat requirements for that got raised, too.