That was Miomai. And this comment does not help me become a better RPer. What is strange about it?
Yes, I had Miomai in mind when typing this one point just usually don't like it very much to name people explicitly when it's not about them but in general. And the way you quote me makes it look a bit out of context (No blaming though...just thinking the whole context makes it more clear what I meant.):
The style of RP has changed a lot though...not sure if I can get used quickly to that. Not wanting to complain about it...it's just strange for me to see people RPing the end of Dakkru's curse, the use of magic all the time or not being very secretive about their undoings of in the past.
Maybe it's again the lack of my English skills, but with "strange" here I just meant I'm not used to it and have a bit of a problem figuring out how to deal with it in game. The examples I gave were not meant to say I think it is bad RP and even less to point at someone specific. They were just to illustrate what I think changed in the time I didn't play PlaneShift. But obviously I am completely unable to write any post that isn't immediately taken offensive by someone else...sorry for that.
Now as you mentioned it let me get a bit deeper in this example with playing the end of Dakkru's curse and why I struggle with finding a way to deal with it. Again, this is
my problem, not the problem of the one playing this. Mainly this has to do with how I experienced Roleplaying in PS in the past. A long time ago there was no such thing as a curse when leaving the Death Realm. But the settings team never got tired to tell people that a trip to the DR should not be taken lightly. So the general consent was to RP the escape from the DR as pretty difficult...mostly by leaving your char in the DR for several days. Then the curse was introduced and RPers picked it up by adding a weakness/illness element to their RP for several days after leaving the RP that slowly got better over the time. But nowadays it appears the curse is taken "literally"...as in something that weakens your char for 30 minutes and then disappears with a poof. I have a little problem figuring out how to adjust to this. The game time..even RL time can't be transfered to RPs. Sometimes you hardly manage to order just a few drinks for your friends in 30 Minutes while at other times you move the whole way from the Eagle bronze doors to Ojaveda and back in this time. Also death never meant much mechanical wise in PS. So with people taking the curse as a 30 minute penalty for dying killing someone else in a RP means nothing. Killing only ever made sense to me if the victim stayed at least for some time in the DR and then RPed seriously disadvantages for several days afterwards. If death is taken as lightly in RPs as it is in the game mechanics there is no sense in even trying out some plot ideas. And the abrupt end of Dakkru's curse removes some pretty nice opportunities for RPs in my view...it can be so much fun to play a weak char for some days needing a lot of help from others just to get his daily routine worked out.
Okay, this all was about RP death of course. I don't have the slightest clue why you died at all and most likely it was just some monster who killed you while gathering PPs. What is the second part...I'm not used to RP death by monsters/game mechanics at all. The only kind of death that is important is the RP one. This is obviously a misconception a lot people can't get out of her head when talking about the so called RP-snobs. All people named like this here in the forums trained their chars as well..most having at least one or two very well trained chars. The difference is that in general the act of training was seen as completely OOC, mostly useless as it wasn't needed for RPs and was never RPed. For a lot of chars it's impossible to gain PPs ICly. I think there is no need to argue about a poet having at least some intelligence...but such a char can't train without going OOC. So if our poet died in the arena all people just ignored it as him being there was already OOC in the first place. Now there are of course also chars who can gather PPs ICly..like hunters. But even in most of these cases I have never seen them RPing death by monsters...or if they did they chose the RP way..meaning disappearing in the DR for some days and then no more training for several days as they could hardly walk after leaving the RP.
So, why does this give me so much trouble to adjust to it? Mhh, I was involved with a not very lawful guild for a long time. And a lot RPs there relied on death not being a easy as a 30 minutes curse. If you play a baddie you already have some serve disadvantages...like the possibility of loosing your char at every time once his undoings are uncovered..or in my case not only the char but also the Red Crystal Den. We needed the ability to threat people with death (though I think we tried to never do any needless killing..some people might still remember what it used to be to play with us) in order keep them quiet about our undoings. And I don't think such a threat is of any "value" if death means almost nothing. By the way also the reason why I mentioned "not being very secretive about their undoings of in the past". I'm used to RP all consequences of ones doings...and in most cases the uncovering of murdering someone should simply lead to perma-death of the own char.
So, do I think this is bad RP? No, I never said (or at least wanted to say) something like that. Does it feel "strange" for me to see it? Yes, of course. Will it have an effect an the amount of fun
-I- can get out of PS? Mhh, maybe..have to see about this but there is a chance it reduces my fun.
So I gather that there aren't more Dakkruists because being one is considered shallow, uninspired, and cliché.
Violence? Dark magic? Rituals? Strange experiments? Miomai's got all four. Maybe getting lost in the Stone Labyrinths will be a more inspired RP. If not, at least you wont have to read her two-bit stories any longer.
Shallow? No way, sorry, but I think RPing something like this the right way (as in all participants having fun and wanting more of such stories) is one of the hardest paths you can choose. RPing a baddie takes far, far more skill than the usual goddie and for sure far better skills than my mediocre RP skills. I don't have the slightest clue about your skills so assuming now you posses the necessary skills to do this right end enjoyable for everyone taking part. But a lot people following such a path in RP don't have the skills and it leads only to other players getting annoyed, complaining in the forums and rejecting to take part in such plots in general. And you have to keep in mind you act a model for new players RPs...so even if you do it very well...no, in fact especially you do it very well there is a good chance of someone following your example and failing epically. So in general, yes such stories can be nice, I don't say they shouldn't be done, they should be kept to a minimum and not make up the major part of RP available in PS and only very few players are able to do them.
Uninspired and cliché? Mmh, sorry, but yes. Not necessarily of course but in most cases I have seen such plots they were just done for the fun in violence and fell quickly in the usual Good vs Bad cliché. Not wanting to say your plots were like this as I haven't seen them. I just have seen far too many "char is possessed"/"char is crazy"/"char follows some violent religion or cults" and "executes random acts of violence"/"performs violent rituals"/"is a mass murderer" to "gain world dominance"/"strike hear in the hearts of everyone"/"gain some dark uber-powers" plots to still see much creativity in them and get excited rather than annoyed about them.
I hate to make waves, but this thread has come across to me as "Hey all you older players, get back into the game so we can teach those noobs what REAL RP is like." And that is rather snobby.
One could also say it's rather conceited to take everything said as direct to oneself and reject help and advices from others. Of course I would never dare to say such a thing.

Who are you (Aiwendil, Illysia ,....) to judge about good or bad RP. What about voting about bad RP and bann such player. Or wear a singn on your head "Noobs dont molest me"
Said that already yesterday to someone else but will repeat it now. Leave the sarcasm to me, I have years of experience developing it here in the forums and I am already the bad guy so not much harm done if some more people dislike me.

But to be a bit more constructive: Who I am? I am nobody of any importance or someone who forces you to listen to him.
For the judging on RP of others. No, I don't judge on their RP, I judge on how much fun it is for me. And seriously, this is a game, Everybody is judging how much fun it is for them. From the post I assume you judged it won't be much fun to interact with me in game at all...what is fine and your right. All you do is basically saying I should keep my opinion for myself as it doesn't concur with your opinion. Ever though about not reading my posts if they annoy you that much?
After your first post I really thought that's a good example what shouldn't happen at all...but now I start to get the feeling the problem lies elsewhere.