Author Topic: Secret identities  (Read 2848 times)

Cirerey

  • Hydlaa Resident
  • *
  • Posts: 153
    • View Profile
Secret identities
« on: September 29, 2011, 03:44:54 pm »
This one is a long shot I suspect. I would love to have a 4th tab in the desc, cloaked. When a checkbox on the desc pane is checked that is the visible desc. It would also either blank the identifying banner over the char's head or replace it with alternate text. So cloaked and masked figures could be truly unrecognizable, or create a secret identity (the harlequin assassin!). Probably as practical as a pet Ulber, but I'm tossing it out there.

Aramara Meibi

  • Veteran
  • *
  • Posts: 1062
    • View Profile
Re: Secret identities
« Reply #1 on: September 29, 2011, 06:59:27 pm »
not too bad of an idea
all blessings to the assembled devotees.

MishkaL1138

  • Veteran
  • *
  • Posts: 1175
  • Meh.
    • View Profile
Re: Secret identities
« Reply #2 on: September 29, 2011, 07:38:23 pm »
I would most certainly enjoy a pet ulber [this is my way of saying I approve of this idea]

"It's all fun and games until someone stabs someone else in the eye."

potare

  • Hydlaa Citizen
  • *
  • Posts: 333
  • Potare the great
    • View Profile
Re: Secret identities
« Reply #3 on: September 30, 2011, 01:51:22 am »
Neat good idea

Earowo

  • Veteran
  • *
  • Posts: 1463
    • View Profile
    • Guild Site
Re: Secret identities
« Reply #4 on: September 30, 2011, 05:01:52 am »
This one is a long shot I suspect. I would love to have a 4th tab in the desc, cloaked. When a checkbox on the desc pane is checked that is the visible desc. It would also either blank the identifying banner over the char's head or replace it with alternate text. So cloaked and masked figures could be truly unrecognizable, or create a secret identity (the harlequin assassin!). Probably as practical as a pet Ulber, but I'm tossing it out there.
This is somthing I could really go for, I have a character or two, that could really use this...
Of course, that name blocker system would have to be used for replacement names, So sombody doesnt disguise themself with sombody elses name, or a monsters 'name' [dlayo gladiator being an example] and then things like Hostess twinky, anything the actual name thing blocks, would block disguises...
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

novacadian

  • Hydlaa Notable
  • *
  • Posts: 962
    • View Profile
Re: Secret identities
« Reply #5 on: September 30, 2011, 05:25:20 am »
I would love to have a 4th tab in the desc, cloaked. When a checkbox on the desc pane is checked that is the visible desc. It would also either blank the identifying banner over the char's head or replace it with alternate text. So cloaked and masked figures could be truly unrecognizable, or create a secret identity (the harlequin assassin!).

One of the best quick fixes to be posted in some time.  :thumbup:

- Nova

weltall

  • Associate Developer
  • Veteran
  • *
  • Posts: 1671
    • View Profile
    • http://weltall.heliohost.org
Re: Secret identities
« Reply #6 on: September 30, 2011, 07:05:36 am »
no.
this is too open to abuse I'm not heading that way. Visual clues might be ok but disappearing names is a big no for me.

novacadian

  • Hydlaa Notable
  • *
  • Posts: 962
    • View Profile
Re: Secret identities
« Reply #7 on: September 30, 2011, 07:50:51 am »
no.
this is too open to abuse I'm not heading that way. Visual clues might be ok but disappearing names is a big no for me.

Perhaps abuse would be eliminated having a Cloaked / Uncloaked toggle key? When Uncloaked there need be no mention. Cloaked, however, would be mentioned in the Floating Name/Guild output.

- Nova

Aiwendil

  • Hydlaa Citizen
  • *
  • Posts: 463
    • View Profile
Re: Secret identities
« Reply #8 on: September 30, 2011, 01:09:26 pm »
Can't find it right now but I used to like the old idea of being able to change the description via chat command. That solution is much more flexible than the one suggested here. Just add some "/setDesk <new description>" and "/setOOCDesc <new OCC description> commands. With this you are not limited to only two different descriptions, can change them by shortcuts and even included a description change in an armor equip / unequip shortcut. Another advantage is that it is really simple to code...no server change needed (and you don't have to go into the mess of PAWS coding). And for some real luxury add a "/saveDesc <filename>" (okay, can't really think of a good use for that one) and a "/loadDesc <filename>" (But this one could be very useful, changing descriptions from a textfile edited outside of PS in a shortcut...pretty nice for different clothes) command.

For the hiding/changing of names...ahm, are you serious? Name tags used to be always OOC...there is never a need to hide them, or did this change now too? Hiding will only make OOC harassment easier but has no advantage for roleplay. If you want to go by a different name then just introduce yourself differently. I agree though that it could be a good idea to add a visual difference to the name in case you decide your character is not dressed up as usual and might not be recognizable by people who usually do. But this suggestion is around for a long time now also and has a simple solution. Create another chat command "/toggleOOCName" which adds or removes []-brackets around the name tag. If other players see the []-brackets around the name they can check the description and figure out themselves if they are able to identify the char or not. (So this solution is again more flexible than the hide/change name solution as it allows people to choose their reactions themselves...and not get them dictated by another player) Problem here is that this is more difficult to implement as it will need a sever change. The PS code already has kind of this functionality with the introduction system...but the code of it is very specific and might not be easily adopted for this usage.

But all this was already suggested years ago...so if nobody from the community is going to code this it will never make it in game. It's in most parts a real simple task even for those never worked with the PS codebase before.


Cirerey

  • Hydlaa Resident
  • *
  • Posts: 153
    • View Profile
Re: Secret identities
« Reply #9 on: September 30, 2011, 03:49:57 pm »
I hadn't considered the potential behavioral issues. I mainly suggested it because of the never ending problem of "Hi xxxxx!" "Read my $#@! desc! I'm cloaked!" The suggestion of just putting the overhead name in brackets or appending [cloaked] to it makes way more sense than my original idea. I hope it happens someday.

Mishka, your pet ulber is in the mail. Make sure you have plenty of ulber food and a very big litter box ready.

Ironstark

  • Hydlaa Resident
  • *
  • Posts: 129
  • LORD OF UNODIN
    • View Profile
    • Green-Flame Music
Re: Secret identities
« Reply #10 on: October 02, 2011, 05:00:42 pm »
Why not simply put in your character description [OOC: Cloak is on]. Thats what i do :)

Aiwendil

  • Hydlaa Citizen
  • *
  • Posts: 463
    • View Profile
Re: Secret identities
« Reply #11 on: November 30, 2011, 11:58:36 am »

potare

  • Hydlaa Citizen
  • *
  • Posts: 333
  • Potare the great
    • View Profile
Re: Secret identities
« Reply #12 on: December 16, 2011, 11:54:10 am »
well I know how to do this without breaking a sweat.
Use 0.5.8 version the peoples names don't appear in the version.