Author Topic: Timeout reset of failed quest  (Read 1540 times)

mereler

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Timeout reset of failed quest
« on: July 22, 2012, 12:13:15 am »
I have failed few quest recently. Some was because I made mistake, some because there was some misleading information in the scripts. That is ok, it should be possible to fail a quest. It is just a pity that I cannot correct my mistakes and redo the quest. To me it seems really frustrating not to be able to do the quest again and this time be a lot more careful, after all this is only a game.

What I am proposing is to implement a lockout period after which even one time quest, when it was finished unsuccessfully could be retaken.

There will still be a penalty for failing in the need to go all the places again and redo all the work done already. There can even be some penalty from failing, like reducing the Fraction standings.

I don't even think that this will make player more careless when doing quest. It can even encourage
players to be more careful after they do the same quest for third time just because it is proud to do it right. Players even can have more fun as it will prevent them form locking out some quest chains.

I don't see any obvious reason why it would hurt the RP part or anything. Most quests are redone by each player, so there is already some RP problem, but I see no way/need to fix that.

LigH

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Re: Timeout reset of failed quest
« Reply #1 on: July 22, 2012, 02:12:07 am »
Some quests can be repeated. They can be discarded from the quest list.

Some are "one time only" on purpose ... they cannot really "fail", they just end without a specific reward.

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tman

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Re: Timeout reset of failed quest
« Reply #2 on: July 22, 2012, 06:38:35 am »
I've encountered this too.  I think it's ok to fail a quest and not be able to do it again if the only consequence is not receiving the specific quest reward.  What I'm curious about is whether there are quest chains that you can be locked out of for choosing the wrong dialogue option.  For example, there was a quest for the Cabal of Whispers where I thought I did everything right, but the quest giver seemed really pissed off when I returned.  Since then I've always wondered if there was a subsequent quest that I am unable to do now because of whatever mistake I made.  The same thing happened when I talked to the Dark Wanderer once I think.
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.

mereler

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Re: Timeout reset of failed quest
« Reply #3 on: July 22, 2012, 10:26:55 am »
Some quests can be repeated. They can be discarded from the quest list.
Yes, I know. I am not talking about this kind of quests. Like you can keep giving apples to Harnquist over and over again.

Some are "one time only" on purpose ... they cannot really "fail", they just end without a specific reward.
Ending without reward is actually the same as failing the quest. Some quests give unique rewards, so
it is unfortunate not to have it. Like some quest's reward is needed for another quest or the only source of glyphs seems to be quest rewards.

LigH

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Re: Timeout reset of failed quest
« Reply #4 on: July 22, 2012, 11:52:23 am »
Indeed, sources of rare glyphs are ... rare. On purpose. Not everyone can be perfect, neither in real life nor in virtual life. If you believe you seriously need a specific reward, you probably should have asked for hints before doing the quest, this is a multi-player game. And in quest chains, missing a reward should not block the rest of the chain — if it does, consider it a bug to be reported.

There are players who seem to create alternative characters just to make rare-glyph-reward quests for sale, to be destroyed afterwards. Is this "fair" either?

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mereler

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Re: Timeout reset of failed quest
« Reply #5 on: July 22, 2012, 09:14:01 pm »
Yes glyphs are rare and it should be that way.

I see the problem with the hint part. Usually you have no idea what is the reward, so in case when failing is easy and there is no way to redo the quest you just want to get know how to do it in advance. So you ask other players or (more commonly) consult some page with quest list on the Web.

In light of this findings it seem to me a lot more fair and RP to just try the quest in blind, really try it your way and if it fails you can do it lets say after a week again with some help.

Considering the character creation just to get some specific reward. I think it is better to let each character try more times, than have someone else create character, do some routine work and then delete it.

LigH

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Re: Timeout reset of failed quest
« Reply #6 on: July 23, 2012, 01:30:37 am »
To be kind of satirical ... but it seems that you would have enjoyed starting to play before a quest wipe. We once had a reset of all quests done. So you got your second chance.

But that meant again weeks of questing to re-gain important key quest chains, e.g. getting a familiar, getting a pass to the Winch quarter of Hydlaa, getting a mount, ...

The most annoying point of the "lawful" Winch quest chain is that you have to travel from one end of the currently implemented world to the other so often, to get all the pretty rewards it offers, that you would already need the mount you can only get after having a Winch pass.

I always thought "games are supposed to be fun" ... well, people are different; masochists will seriously enjoy it. ;D

But after all, getting the Winch pass or getting familiars are typical one-time quest chains, because you should really need them only once, their final result stays "a lifetime per character". Even if parts of the chain were not as successful as expected.

Already the choice between the different ways of getting a Winch pass selects specific rewards you can get. You cannot have them all. Unfortunately, you don't know which way to go to get a specific reward without "cheating" (OOC knowledge). That's the "realistic" part of the game ... in real life, you can't always know the consequences of your choices either.

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Glaciusor

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Re: Timeout reset of failed quest
« Reply #7 on: July 23, 2012, 06:55:14 am »
Realistic, yes... but we play PS to escape reality, not be held to the same things that frustrate us in reality.

Players also want to see all the content and play the game to it's fullest, not be told "oh, you clicked something wrong, you can never see it now, too bad". Glyphs should be rare, but not so rare you can't finish a Way's circle quest because you slipped up. I think there should be a timer to try again because this is a *game*, not reality. We don't want reality when we are trying to get away from it, we want to play.
"This might seem odd, but you should get a battle metronome."

Sadie

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Re: Timeout reset of failed quest
« Reply #8 on: July 24, 2012, 12:26:40 am »
LigH ~~ I enjoyed your sarcasim greatly ...  ;D

Glaci ~~ I agree.

Personally, I play for "fun". I've failed a kra's quest twice (Sanrai hangs her head a bit) ... and would love to try again.

Sanrai   :sorcerer:
my name is Sanrai ;)