Hello,
I wanted to talk about the effects of the armor's weight in movement speed. I know that it has been planned to implement them, but nobody seems to be talking about it, and I am afraid that this improvement has been "forgotten" in some way, even if it should be relatively easy to implement them.
I'm playing a thief, and as a consequence I wear a leather armor to be more silent and faster. I have made this choice of a weaker armor to fit with my character, even if this function is not yet integrated in the game mechanics. But my choice to play this way is a really disadvantage when fighting mobs or players with heavier armors like plate, even if I have the same stats as them. I really wish this mechanics to be implemented soon!
How would you imagine the relations between armor weight and other factors, and which other factors should be influenced by them? I would say walk speed and combat speed. The more armor weight, the lower this variables. Stats like endurance and strength should increase this variables. Then again, if armor weight affects walk speed, not only the armor weight should be taken in consideration, but also item weight.
Shazzamm~~~