With the beasties now acting a lot more interesting (tribes) it would be nice to see some dynamics added to the map. A good place to start would be roads.
During my recent departure from planeshift (for hardware reasons) a lot of time was spent with
http://osgrid.org and their
opensim package. My suggested approach will be based on how graphics are handled on that package (opensim).
My assumption is that the roads are textures layed down on the ground grids. Dirt roads like found in planeshift reflect usage on them. They do not look like constructed or kept up by the Government.
It would be very cool to lay down road/path textures on areas in relation to the traffic that the area sees. Then when roads are less used they would slowly grow over with grass textures. When areas are used a lot then road/path textures would be layed down.
One can only hope that PS' handling of graphics would allow the same dynamics as one might code for
opensim. This is intended as an automated process not to have artist update the roads.
- Nova