Greetings!
After bringing up the topic on the last dev meeting, I'd like to add a few of my thoughts into it and hope it helps spice up the feature.
When enchanting a weapon, one could guess we could take the predictable approach of "enchanting with a way/multiple ways adds that way/s' damage kind to the weapon", as in enchanting with crystal adds light damage, enchanting with red adds fire damage, and so on.
It did come to me though that, maybe instead OR additionally to that, different ways could have different effects added to weapons, such as:
Crystal way -> Chance to cause blindness, making the creature you hit less likely to hit you
Dark way -> Chance for the hits you deal to leech health from the victim to you
Red way -> Chance for your hits to engulf the target in flames, causing damage over time
Blue way -> Chance for your hits to freeze the target, locking it in place
Brown way -> Chance for your hits to stun the target, or deplete physical stamina from it instead
Azure way -> Chance for your hits to increase your own attack speed, or deplete mental stamina from your target instead
Following this path, a lot more effects/damage types could be added to weapon enchanting. Your thoughts on the matter?