Hi Everyone,
I was thinking of potential issues with the chest system that was just implemented. I know it is brand new and still being worked on but I wanted give some issues with it and give some solutions I thought of. They are listed below.
Eatuck
Issue 1: Players can just run by enemies to grab the chests.
Solution: Make them have to kill the enemy(s) protecting it before they can grab it. Maybe you have to get the key from an enemy once locked chests are implemented
Issue 2: If someone grabs the chest right before you, it is a long wait. Also, once the player base increases there will be lines waiting for chests.
Solution: Make the chest static and have players only be able to loot them again after a certain time frame in game. It is like Dakkru's Curse.
Issue 3: Alternate characters are solely used to grab a certain chest.
Solution: The solution to #1 might fix this but in addition to it, make it so if a character spends too much time in a certain room, or logs into the same room over and over again, they will be transported out of the room.