Author Topic: A Karma system?  (Read 1958 times)

HellMaul

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How About this
« Reply #15 on: June 11, 2003, 12:52:49 pm »
I\'ve thought about this kind of thing before. Here are my thoughts on the matter:

Karma should be an integer however the player sees it as text e.g.
100  to  100 = perfect karma
075  to  099 = very good karma
050  to  074 = good karma
025  to  049 = moderate karma
-024 to  024 = so-so karma
-025 to -049 = bad karma
-050 to -074 = poor karma
-075 to -099 = very poor karma
-100 to -100 = horible karma

I also think there should be an explination for karma flaws, for instance; say you killed someone and you are the agressor and the victim has positive or maybe just greater karma or neutral karma. If previously you sat on so-so karma and your karma drops a levels worth in value to bad or poor karma. Your hands start to shake because you feel guilty therefore effecting your hit accuracy and maybe your social status because you think everyone is susspecting you whatever. As you approach the extreme negitive you stop caring about that stuff and you regain your nerves (you lose the penalty) BUT planeshift makes up for your crimes by allowing players with high karma scores to see your karma (allowing them to form a posse or something to totally anihilate you).

You could lose karma for doing nasty things like slitting someones throat, killing them in cold blood, backstabbing them, thieving (minor), killing well bellow your level if you are the agressor, killing someone that has positive karma etc. but you can gain karma by assisting in the defence of a victim, observing and incapacitating a thief in action, killing a person that is higher level and is the aggressor, killing someone with poor karma etc.

Assasins and similar proffessions would have a reduced karmatic penalty(maybe -75% or -50% normal penalty/bonus) and learn the targets karma automaticly upon taking up a job opertunity etc.

People with poorer karma would hang around the bad side of the tracks or in dark alleys waiting for a victim. While people with better karma would hand around on the good side of the tracks and extremly good karmatic players would wander the alleys looking for scum to kill.

Well wadya think?
« Last Edit: June 11, 2003, 12:55:29 pm by HellMaul »

Fanomatic2000

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« Reply #16 on: June 11, 2003, 02:17:47 pm »
So your skill goes down every time you kill somebody? That doesn\'t sound very logical. More like an emergency-solution, thus like most PvP \"solutions\" it can be abused.
What prevents you from going on a killing-spree and then hide until your karma raises again? And if all players start with let\'s say 75% karma, then they can and will be killed until they reach level 100.

It\'s hard to see if a person has got bad karma if he already has backstabbed you.
« Last Edit: June 11, 2003, 03:23:09 pm by Fanomatic2000 »


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ParaSite

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« Reply #17 on: June 11, 2003, 03:54:02 pm »
you have no idea how many people already have found the \'perfect solution\'  8)
<Worf> These are the moments when my ego gets put back on the ground. I use linux for quite some time, and am soon 2 years maintainer of a linux distribution. I started to think I would be good at it. But then I tried to get planeshift running.