Ok, I've been watching the game since I left, and even once tried starting a new character so I could provide feedback... immediately I noticed that it's *excrutiatingly* painful for new characters to get PP and tria, and I just sorta gave up... it was too aggravating to try to even get past level 10 of anything and I lost all motivation to continue.
I literally applauded at my screen when I saw you don't have to spend PP (and associated Tria) to train skills. That removes not only the pain of spending hours trying to make money and PP to spend it on 1-2 levels, but trying to hunt down the trainers. This also is much, much easier for newer players to understand; I nearly quit after a week as a new player (about 4 years ago) because of the PP/Tria problem and it wasn't nearly as bad back then. As for stats, it makes sense to pay for those still, and keep a use for PP.
Of course, as with every change to a codebase (especially in a MMO), rebalancing will have to be done. The Way quests would need revision as mentioned, for example. Tria and PP may also need to be watched since demand for both have reduced, as well as the rate at which PP gain is reduced due to skill levels. Regardless, I personally think this is a big step in the right direction and removes tons of the unnecessary monotony from grinding that keeps players never wanting to pick up a sword, tool, or glyph. That said, I've yet to login and try it out; I have to go to work soon...
I'd also like to say thumbs up on the various other 0.6.1 improvements. The stability and memory usage is a HUGE thing; I know people who quit because of this, and I'm not just referring to what happened in 0.5.0. I like the timing of the spawn rate fix for the gems and plants, when money isn't as huge of an issue (picking up plants was the only way I could find to pay for levels on my test char) and you don't have to go from the corner of the world your plants are in to some city far far away to train for one level of herbalism (same for mining). I was afraid of when that would get nerfed, that it would cause major issues for new players and some older ones, but the timing mitigates this. As well, there were a lot of medium/large other undertakings I saw that I'm glad to see done, and reviewing the bugfixes there's a lot of things in there I'm glad to see fixed or added.
I may poke around the game some when I get time. I honestly started giving up hope on Planeshift... I can't properly express how happy I am to see the changes in 0.6.1. The people involved deserve cookies!