Author Topic: Dryken Plane, again...  (Read 46253 times)

Talad

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Re: Dryken Plane, again...
« Reply #15 on: August 29, 2024, 12:07:08 am »
At the moment I'm thinking to something like this:

We will remove the sense of urgency, and any timings. We will remove the doors, and the level will be explorable without constraints.

When you arrive in the Dryken Plane (DP) a cinematic of your character in front of the portal with normal skin , then particle effect to show your essence shatters in small pieces scattered around the plane, then your skin becomes dark, drained of energy.

3-eyed creature you can speak with him along the journey. New dialogues should unlock based on the location, explaining what you saw up to that point (new elements)

You find magical places in the plane, where two shards are rotating (purple and blue, similar to the one we have in the DP now). You may hear a voice “Those are personality shards, pieces of your soul or other people's souls. You should choose the one that’s yours and reconstruct your original essence.

You have choice to make for each pair of shards you find around the plane.

These are the couples I have at the moment:
Social | Solitary
Bold | Cautious
Organized | Creative
Lawful | Rebellious
Impulsive | Thoughtful

There is another one I'm not very convinced of, as it's less of a personality and more of a lifestyle: Physical Strength | Mental Strength ( Mind | Body )

When you pick one should give you a bit of a text like: "You see yourself being more social and open to relations, ... bla bla bla..."

As soon as you pick one, your body starts to reconstruct (for now will probably be just the color from dark to normal)
To exit the final portal you will have to pick all the shards (one per pair)

Thoughts?

Damola

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Re: Dryken Plane, again...
« Reply #16 on: September 01, 2024, 02:44:13 pm »
Talad, that sounds quite interesting. So Dryken Plane be part of new character generation?

I think removing any timings may make things quite a bit easier and less frustrating for new players.

For me the new idea still does not accommodate for people who have been born in Yliakum. And I still have no good idea how to combine being born in Yliakum with… Dryken Plane. There could be a way which would include new lore. Like the Gods themselves sending each new born, even if born in Yliakum, through Dryken Plane. But then… you would have a new born baby in Dryken Plane which does not make all that much sense in itself.

Of course one can shut this down by just saying: All new characters come from other worlds. But that completely parts from anything I believed I knew about PlaneShift and Yliakum. People are living for generations in Yliakum. It is natural to be born there.

A way that may work is… that new characters born in Yliakum could be sent to Dryken Plane as part of the tutorial. But no matter how I turn it around… it is hard to me to make characters born in Yliakum work with Dryken Plane. I just do not seem to find a way to bring these two together consistently as I fail to come up with a lore that would really explain this in a way that makes sense ICly.

So while the improvements you suggested do not yet solve this more fundamental topic, I am fall for going with them. Any improvement may help more new players coming in.
Love,
Damola

Talad

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Re: Dryken Plane, again...
« Reply #17 on: September 02, 2024, 09:18:49 am »
Talad, that sounds quite interesting. So Dryken Plane be part of new character generation?

You are already in game while in the Dryken Plane, but you will have to recompose your shattered body/soul and make some choices. I would not call it character creation.

For me the new idea still does not accommodate for people who have been born in Yliakum.

Did you create a Kran or Lemur in PSUnreal? The gods are asking you to go to the Dryken Plane and help other people coming to Yliakum. Similarly for other people born in Yliakum it will happen the same thing. Practically it's hard for me to create a different storyline/char creation only for that. If I change the Dryken Plane significantly, I will have to adapt again for Kran and Lemur.

Damola

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Re: Dryken Plane, again...
« Reply #18 on: November 02, 2024, 02:23:17 pm »
Quote
For me the new idea still does not accommodate for people who have been born in Yliakum.

Did you create a Kran or Lemur in PSUnreal? The gods are asking you to go to the Dryken Plane and help other people coming to Yliakum. Similarly for other people born in Yliakum it will happen the same thing. Practically it's hard for me to create a different storyline/char creation only for that. If I change the Dryken Plane significantly, I will have to adapt again for Kran and Lemur.

Hmmm, that may work as a lore for visiting Dryken Plane even if you are born on Yliakum. Although your char probably won't be asked to go there as a new born, but rather when your char has grown up to an adult. I gotta create a Kran or Lemur to see how that works for me. As for other races… if one decides to be born in Yliakum, they just have to override the initial story with what they see fit. Maybe it can work this way…
Love,
Damola

gonger

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Re: Dryken Plane, again...
« Reply #19 on: December 25, 2024, 11:26:03 pm »
Hello again...

I tested the Plane again with two different new characters, and for me it is doable now, even for a newbie.
There is still room for further improvements, like better use of colours for shards and their corresponding barrier, or saving progress in case of crashing or quitting, but it is definitely doable.
It still remains a very strange entry point, since nothing else in the game is similar to the Plane.

@Talad, once the pushup problem is fixed (and latest news were very encouraging!), it is worth taking up more PR work again. I saw your comments on Discord, but wanted to write something here.
(I am also making progress in that strange RL Quest "Early Retirement", biggest barrier is of bureaucratic nature, you all know the game... I hope to be done with this in April or May, maybe even earlier, and will then have much more time and energy for the PR projects I once posted about:
https://www.hydlaaplaza.com/PlaneShift/smf/index.php?topic=43697.msg484768#msg484768).
All kind of help with PR work is most welcome.

Let's get things moving in 2025!

Travel safely,

Gonger