no having \"one dungeon per team/guild\" entering it is just nasty, for all the community reasons
However somene mentionned the fact that popular dungeons could be overcrowed, and I think this is true : I don\'t want to meet more adventurers around the corners of each gloomy path of the dungeon, I still need monsters to gain xp ; if everybody hunt these monsters, o my god, what\'s left to do in these dungeons
So possible solutions may be ( just react please ) :
- finally, making PS a \"not hunt for xp game\", where you may gain as much xp by being a merchant and making good trades as by being a fighter that kills monsters : if players can have real diverse way of aining xp, they won\'t \"overload\" the dungeons ; till then, all mmorpg I have seen often say : \"we give you maaaany possiblities\" but if you look further, you\'ll see that in the end you HAVE TO fight to progress in the game, because fighting is always more reawarded in xp ; that I think, allowing merchants, mages and so on, teachers etc... to do their job for AS MUCH XP AS the fighters killing monsters would avoid overcrowing and give a much broader gameplay to ps
- or simply put a limit for numbers of players inside, but that sounds crap to me
- or perhaps allow only mixed groups (like mage, fighter, healer and so on) to enter bigger dungeon, so that they have to find a team ; but that also is not \"natural\"
Honnestly as you may have guessed I really suggest the first solution...hopefully you\'ll react to it, especially developpers who are obviously the most involved in the games progress !