Author Topic: On jobs and killing.  (Read 2963 times)

Drilixer

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« Reply #15 on: August 15, 2003, 09:23:25 pm »
anyone here ever played the card-game pencil and paper Everway?

DannMann99

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« Reply #16 on: August 16, 2003, 06:54:57 am »
No, but Pencil and Paper rocks!

My RPG history

1980 something, i picked up a copy of Dragon Warrior 1 for my NES... was blown away.

Alittle after that, i began playing D&D, then AD&D 2nd Ed.... the rest was history... and here i am today.

like my timeline?

~Dan
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AendarCallenlasse

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« Reply #17 on: August 16, 2003, 07:42:37 am »
Dan- I found it very uninteresting....but anyway

Roleplaying simply means....playing a role.  That role can be either as fighter or barmaid.  There will be equal amounts of both.  But they\'ve said already that PS will not simply be a hack and slash game where you do nothing but kill mobs.  There will be actual social interaction ie. an interactive government.

Only n00bs don't quote themselves...
<Aendar>...

icosiel

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« Reply #18 on: August 16, 2003, 02:15:48 pm »
I know how you feel about the fighting thing, most rpg\'s in any form tend to sway heavily towards it, in computer games anyhoo\'s.

I love the idea of having a trade, but I think it may take a while for some, or myself at least to get used to having it as a larger portion in the game.

Sounds pretty cool though, a nice (financially) tactical thaing to throw in :D

Moogie

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« Reply #19 on: August 16, 2003, 03:58:07 pm »
I don\'t know what you\'re all fussing about. The devs arn\'t stupid enough to ignore such a vital part of gameplay. This isn\'t going to be Furcadia- trust them, they\'ll create an even balance and everyone will be able to do what they love doing best.

chemisus

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« Reply #20 on: August 17, 2003, 06:23:10 am »
as i quickly lost interest in reading most of the replies cause i guess i just got tired of reading threads like this from other games ive played... well, i decided to skip most of what was said so if someone already mentioned this, im sorry... just a disclaimer.


anyways, how many D&D games have you played where you sit outside of the dungeon and look for gems on the ground? i would hope not many... if even any. i know id just walk away and watch tv or something if that happened.

but surprisingly... some people actually would rather somewhat i guess... do that. i come from the game of everquest, and i would guess that a few of you might as well also. the game as im sure most of you would know you have to get experience in order to advance at all. that can be boring. raiding gets boring also. i can tell you right now that if you really wanna make a good game is to have a really good story line, and to be able to do some unique things quite often.

a huge bonus would be to have a storyline that is interactive with players. players in the game would actually have an effect on the storyline itself.... this of course does mean that developers would be working quite often to do this... but that would really make the game very enjoyable.

now, about experiencing again (sorry for getting off of topic)... the developers would need to find a way to where everyone, with experience or not, can advance somehow with their character. the best way i can really think of is that the character could have anywhere from like 1 to 3 or so main skills and he can advance when he uses those... much like asherons call (though i played long ago when it first came out so dont know how it is now). everyone likes to do different things, some like to go out and kill, hunt, trade skills, look for things... my favorite is thievery... i like stealing things from people hehe... well, i refer to it as collecting!

from what ive seen there have been 3 ways introduced so far to mmorpgs for character advancement...

theres been skill points only (ultima online)
theres been leveling (everquest... though it did had skills... but they really didnt mean much)
and then theres been an attempt to combine both (asherons call)

they just need to decide which route they wanna go... and try to make the best of it.

sorry for the long post! i just guess... im hoping for a good game worth playing to come out!

NikonX

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« Reply #21 on: August 17, 2003, 07:48:50 am »
Quote
Originally posted by druke
we get skills by practicing our craft, the way it should be


Yeah and what about those who want to be mages or warriors. Also if theres no combat what profit would a blacksmith have in the game if he makes weapons but theres nothing to use them on right??
« Last Edit: August 17, 2003, 02:56:51 pm by NikonX »
Little angel, go away...
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I\'ll never hear a word you say...
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Whatever. just as long as I don\'t feel so desperate and ravenous.


Zephyrus

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« Reply #22 on: August 17, 2003, 06:03:04 pm »
Quote
anyone here ever played the card-game pencil and paper Everway?


Yeah I did, with the elemental alignments and the millions of planes of reality. I remember it had so few stats nearly everything depended on the GM\'s choice. And let me tell you no GM I have met is incorruptible;

\"How about I give you ?2 and we forget about the golem\"  ;)

zabeal

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« Reply #23 on: August 17, 2003, 07:00:04 pm »
Quote
Originally posted by chemisus
as i quickly lost interest in reading most of the replies cause i guess i just got tired of reading threads like this from other games ive played... well, i decided to skip most of what was said so if someone already mentioned this, im sorry... just a disclaimer.


Its alright, if you spent a few days reading all of this forum you\'d have found some answers, they really should get some more comprehense FAQ or help files going....

Quote

anyways, how many D&D games have you played where you sit outside of the dungeon and look for gems on the ground? i would hope not many... if even any. i know id just walk away and watch tv or something if that happened.


You do realize that this isjust the pre-alpha test of the server, right? There is going to be combat in a few monthes, and presumable that would require skills to some extent, and I would certinly hope we would be able to interact with the story!

Skip!
Quote

from what ive seen there have been 3 ways introduced so far to mmorpgs for character advancement...

Good observation, from what I remember, EQ did have you level skills as you used them... but then you got a bunch of points when you gained a level, and you needed levels to be elegible for stuff. Really a bad system, I prefer just gaining skills as you use them, atho that requires some carefull monitoring of how you use them- I could cut down a tree with a sword, but does that really make me a better swordperson? Actually, it could... but anyways!

Quote

sorry for the long post! i just guess... im hoping for a good game worth playing to come out!


Oh, its ok, everyone has to get their first post out of the way. You raised some good points, even if you didn\'t stay on topic!

Lux perpetua luceat eis

DannMann99

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« Reply #24 on: August 18, 2003, 06:31:06 am »
wow, i didnt expect this post to get so far.

I think it is just on a few peoples minds, because the whole forums and posts, and information are based upon jobs and professions. I was alittle worried too that is why i initially posted this.

I myself was worried. I would rather have to hunt and stuff to get far, with having a job as something strong to do when you dont want to hunt. Basically, mainly hunt, job is secondary but still necessary.

Also, just to clarify something, in EQ the skills did mean alot! If you were level 60 and had 5 points in 1hb and tried to kill a mob, it would take forever because you would be missing nearly every hit. Honestly i think the one good thing about EQ was its leveling/skill system. It was rather perfect in many ways, until they added AA points. EQ gets alot of grief from people, i quit, because i stopped likeing it. The leveling and skill system though was still quite good.

~Dan
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Kiva

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« Reply #25 on: August 18, 2003, 03:44:34 pm »
Well, Dan, if you want to fight your way to glory and riches, you do that.. If you want to have a job as a time-spending thing when you\'re bored or something, then you do that. But if you want to rely fully on your job, and thereby make loads and loads of money that way, then you do that. That\'s what PlaneShift is all about. :D


Or maybe you want to be a retired mage, working as an entertainer? Then you do that! :P
\"Somewhere over the rainbow...\"

Drilixer

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« Reply #26 on: August 22, 2003, 02:25:17 am »
Quote
Originally posted by Gronomist
Well, Dan, if you want to fight your way to glory and riches, you do that.. If you want to have a job as a time-spending thing when you\'re bored or something, then you do that. But if you want to rely fully on your job, and thereby make loads and loads of money that way, then you do that. That\'s what PlaneShift is all about. :D


Or maybe you want to be a retired mage, working as an entertainer? Then you do that! :P


don\'t forget those rambling drunkards!  They are quite amusing to RP as well!  Especially the particuallary violent Dwarven breed...