Author Topic: The whiteness problem...  (Read 505 times)

Fusion

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The whiteness problem...
« on: August 23, 2003, 03:59:27 pm »
Hi,
I have a voodoo3 card... When I load the client program, I get a few warnings, and then a window that\'s mainly white, with three ovals in the centre. The middle one seems to bring up credits, the left one seems to be the new character thing (just brings up a few arrows), and the right one seems to be the connect to the server button. ;) I\'ve searched the forum and there wasn\'t an answer - probably because there isn\'t one yet. ;)

The setup program gives me a DirectDraw error...
I have the latest DX version. I think the problem is my card - in my own DirectX applications, they just load and crash instantly. :/

Keldorn

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« Reply #1 on: August 23, 2003, 04:27:07 pm »
If you would do a search on Voodoo3 on this forum you would find that more people are experiencing the exact same problem as you.
This is clearly a problem with your voodoo card and it\'s opengl drivers. Apparantly voodoo\'s opengl features do not work well with Crystal Space.
Alas there is not much you can do about that, different drivers will probably not help because they didn\'t solve the problem for the other people that were having this problem either.

Voodoo cards are really old and are no longer being developed or supported since 3dfx went out of business.
That CS doesn\'t support it is a shame for all the people who still own a voodoo card.
With a bit of luck you can play in software mode though.

someone please correct if I am wrong somewhere.
m.vanes

Abemore

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« Reply #2 on: August 24, 2003, 07:52:12 am »
I had that problem with a game and the following win9x drivers fixed it:  http://www.voodoofiles.com/5384

Made by Xpentor.
If you\'re not win9x, may I also suggest their home page
great thing about these drivers is that they have a mess of tweaks for improving speed/quality/compatibility.
« Last Edit: August 24, 2003, 07:54:48 am by Abemore »

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