Author Topic: screenshots!?!  (Read 2389 times)

acraig

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« Reply #30 on: September 17, 2003, 11:52:10 pm »
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Originally posted by sashok20
what kinda tools are we talking about here?
Is it that hard to make a converter from 3dmax file into your models?  I know it probably requires knowledge of 3dmax script, so I don\'t know how hard it is.

Those scripts are already done and in use.  Vengenace himself wrote a maya -> CS converter so doing that is not so hard.  

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If you want to make like a world creator that deals with triggers/placing units/making quests/terrain, now that\'s hard :)


This is what I mean by custom tools.  There is no way in hell we could create an application like 3dsmax in any useable form and there is no reason.  3Dsmax/Maya are written to create models so there is no need to try to duplicate their work.  Things like map creation/entity creation/triggers etc are pretty PlaneShift specific so we need to develop tools for that.
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