Perhaps there can be a vairety of specifics within each amelee combat style. Such as for agressive, suich as suicidal or injure as badly as possible. For something like defensive, maybe just block or to strike only when the enemy is not about to attack you. Things like that. Each specific adds to one skill, while subtracting in another. Or maybe it doesn\'t.
Also, there could also be different melee abilities, such as picking up someone and hruling them into a conveniently placed spear. Or a berzerk that allows to strike fear into enemies and send them running as you and your trusty, erm, frying pan burns everything in its path.
By the way, are there different styles for ranged combat? I think there is already a thread on it, but I haven\'t yet read it yet.
What do you think?