I\'m happy that so many people replyed, even if a lot did criticise.
To Mogura:
Yes, there has to be some spawning of a kind, of course. For all those poor players to get there much needed XP ;-) Even though I thought that in a largely skillbased system like Planeshift you can only increase that much skills by killing monsters... but, well, what do I know?
The Ubermonsters would habe to be created by the devs or gamemasters (which AFAIK could be two seperate groups). There could even be a quest for evil players to create (set free) a big bad mom-monster. Or there could be events setting free such beasts (like digging to deep in search for precious metals, hint, hint). And those monsters should be so big and powerful (or maybe only killable with a certain artifact) that\'s it\'s a major event to kill them. An event where all paricipating PCs get many XP...
To whemyfield:
Well... I don\'t think so, too. When I read the interview with one of the devs (Luca) at
http://www.warcry.com/scripts/news/view_news.phtml?site=15&id=8889I got the strange idea that THIS MMORPG is about giving every person the chance to do some RPG (whoopy - those 3 letters even apeare in the abrv. of the whole game genre - unlike XP...).
To Fish (first post):
To let the monsters grow is a good idea in my opinion. And to have them attack the newbe regions could be done if not to often. But if this could happen the mighty highlevel (even though there are no levels mentioned in the description or demo game of PS) chars would have to protect the community, the traders, the builders - well all the noncombatants.
To paxx, Wedge, Fish (snd post):
I didn\'t have a limited server lifetime in mind nor would I ever think of proposing a game where players only die once (which is the reason i didn\'t go to arkhard). I want a world where I can live forever and return from death by Talads or Laanx\' grace or just because I know some cool mages!
I don\'t want all monsters being limited. The rats proposed in one \"design some monsters\" thread are a perfect example for monsters spawning all the time. But it would be nice if one could try to make an rat infested city more or less rat free. A job where noobs can make their first steps.
And I repeat: The big ones should be realy big. Maybe within the first year of a server running there are no players able to kill the Uberboss - why should there be? And there is a commercial MMORPS coming, doing what I porpose, horizon. Look at the web sites. Yes, it took them 6 year to develope the game - but PS is open source and maybe there are enough people to contribute that we have ongoing fun without just playing hi-res nethack!
That from me...