I\'d like to see more rubbish lying around. The city is pristine. Apart from a few barrels, the ubiquitous creates and an occasional crumbly wall, the place is positively cubist. I\'d like to be able to walk into a new area and have a bit of an idea of what type of area it is by looking at what\'s lying around. e.g.:
- stacks of wood and stone near and around houses and crafting areas.
- big and little barrels, wagons & banners near and around tavern/inn areas
- long crates, wagons and hay bales around weapons / smithing areas. Lots of banners and flags and crests on the walls.
- food waste, paper, bags of rubbish, and chairs around social areas
- small bushes and shrubs, floweres, washing hanging on lines, etc in social/living areas
- crumbly walls, missing boards, half-collapses houses, broken cobbles, rats, bats, etc, in the \"old\" parts of towns; this could also be thought of as the \"bad areas\" where people go to gamble or buy things on the cheap..
- moss and vines growing on the \"shady\" side of buildings.. e.g. a large bush and vine growing up the side of the tower. This could hide a secret entrance.
- more variation in the cobble and stone textures to indicate \"main\" roads and \"alleys\".. e.g. alleys have a darker texture with more rocky look, while main streets have lighter texture with a more uniform \"flat\" look. This would help people navigate around.
- In caves, the rocks on the ground are cool. There needs to be more \"crumbly\" bits on the walls to indicate where these rocks might have fallen from. You could also put in the occasional \"bracing\" beam to hold up the roof; make the cave look more like a mine in some places. Put some digging equipment here and there (carts, picks, buckets, lanterns).
- In the dungeons, put some mossy bones here and there.. Use more reds and yellows in the lighting with big dark gaps between. Crystals poking through the roof or walls could let in shafts of bright light into key areas of the dungeon or cave. Break some of the pillars and collapse some walls, leaving broken stone on the ground to indicate the age of dungeons..