Originally posted by Gronomist
[But people don\'t like that either, and I\'m afraid if something like that was to be maintained, there should be a GM appointed to every 5 players on the server, and sheesh, that\'s alot of GMs. 
Remember though, that, like a MUD, PS GMs could easily be recruited from the community, so having a 1:5 GM-Player (Not total chars, semi-regular players might be a better factor) ratio could very well be possible.
Anyway, making certain archetypes rare can actually be done without requiring player skills; take SWG, for example, its been 6 months and a Jedi
still hasn\'t appeared (The dev team has projected that it may take as long as 8 months for the first Jedi to pop-up, but supposedly players are advancing faster than expected.). I wouldn\'t mind seeing something like that; I mean, if you see a PC Jedi in SWG, you\'re truly lucky, let alone becoming one.
Also, on the topic of restricting quest cheaters; quests could be somewhat randomized on each instance. For example, small varitions on codewords that must be said, or differant targets for fetch quests. This way, it would be futile for players to release quest info, since it would only help a minority of players.
Getting OT...