Author Topic: toilets:The great equalizer  (Read 1317 times)

rumblebelly

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« Reply #15 on: April 24, 2004, 11:18:37 pm »
i give crystal\'s away all the time so i guess i\'m errogant.
NOT...... i am a nice person who will give something to some one else as long as they don\'t ask for it ..i do not give thing\'s to beggar\'s in fantasy or real life but if i see someone saying to themselve\'s *gee i only need 98 more crystal\'s then i can get that sword* well i will give them a diamond and ask them to pay it forward it\'s not errogance to do this it is passing on good will in the hope\'s that they in turn will pass it on and i personally think it is a good system...it does not work with everyone but it does with most.
i take offense at the remark that it is errogant to give when you have that to give. i have worked hard in my life for what i have it was not given to me and it is my good nature that give\'s not errogance.
and that\'s my two cent\'s  :D
if man didn't take chance's the moon would still be made of cheese  8)

SaintNuclear

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« Reply #16 on: April 24, 2004, 11:36:54 pm »
I wouldn\'t call that errogance, especially not if it\'s a loan...
But if you go around, see a newbie, and give him a dia, just like that... It\'s errogance, and it\'ll make him turn into a beggar (the former example might too, but it\'s not errogance, so it\'s not as bad)
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

azeazezar

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« Reply #17 on: April 25, 2004, 12:18:39 am »
I don\'t think giving newbie\'s stuf is bad.
but if player 1(lvl 100) gives a player 2 (lvl2) a lvl 80 armor, I think somtings wrong with player 1.
If he would give player 2 a lvl 2-3 armor i think its good.
 
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tygerwilde

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« Reply #18 on: April 25, 2004, 03:03:45 am »
the lvl 2 with lvl 80 armor is why I like armor capping

have you played DAoC, they have a capping system that basically makes armor more than a lvl or two over your own useless except for money.
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Icefalcon

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« Reply #19 on: April 25, 2004, 03:12:31 am »
Hmm that sounds good, not like runescape\'s system where you cant even put the armor on unless you are at a certain level...that was one of the stupidest ideas in that game...

rumblebelly

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« Reply #20 on: April 25, 2004, 08:06:54 am »
well here is my input on the armor thing ...i am playing a hack n slash game right now called sacred (i don\'t play too many hack n slash but i needed something to do) anyway you can wear pretty much any armor you want that is in your class ( fighter has fighter armor wizard has robes that sort of thing ) but if you wear armor that is above your level it slow\'s your char down eg, if you are a 20 level fighter and you are wearing a 23 level armor your charecter\'s attack speed is slower than normal now this is the first time i have played a game with that kind of system and i thought it was cool because i could imagine my char wearing armor that was too heavy for him and it slowed him down ( i don\'t play too many hack n slash so if this is a common thing in these kind of game\'s forgive me for stating the obvious)  :D
if man didn't take chance's the moon would still be made of cheese  8)

tygerwilde

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« Reply #21 on: April 25, 2004, 08:22:46 am »
I can actually see why they would cap so you can\'t wear an armor too far above your own level at all


see there are a lot of gamers who don\'t realise this but lvl actually reflects a lot more on your character than is often emphasized... as a lvl one fighter, you have pretty much just passed your training, or squirehood, if you have even passed it. you are still fairly small and weak comparatively to your older peers.
now imagine a squire, small, weak, putting on the heavy leather padding, a chainmail hauberk, (which weighs about 150 lbs., I know from experience) and tops it off with a suit of platemail.

the poor guy wouldn\'t be able to move at all, and there is a possibility, although the leathers and chainmail protect him somewhat against it, that the plate would crush him.


the same suit of armor on a seasoned veteran barely even restricts his movements

I\'m a bit of a medievil history buff, I don\'t know everything about it, but medievil warfare has always intrigued me.
we are the music-makers, we are the dreamers of dreams - Gene Wilder as willy wonka

Johnny Depp\'s a poser to the throne. No one will ever play the part as well as Gene Wilder

rumblebelly

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« Reply #22 on: April 25, 2004, 08:33:22 am »
but see if the fighter put on armor that was too heavy it would slow down the reaction time (or attack speed) or make them stop moving alltogether (if it was too heavy) and that would be a learning experience for that person.
they would then know not to use that armor but they could also save it for when they are experienced enough to use it properly i just don\'t like it when you are playing a game and you find something that is for your chosen class but it is highlighted in red and you can\'t even try it on
if man didn't take chance's the moon would still be made of cheese  8)

Draklar

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« Reply #23 on: April 25, 2004, 08:33:57 am »
multi-topic thread :D
ayone was reading armour skills descriptions?
Yea... should be enough ;)
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