I say the style of fighting affects the crit. %
For example, let\'s have a look at normal, which every other stance would be based on.
Let\'s assume a base 15% just on normal, without any modifiers yet.
Now, I say we have modifiers of this : Stance, skill and defending capability.
Stance would be the type of attack, which would add +5% or -5%, so a defensive attack would make it 10%
As shown here.
Bloody: 25%
Agressive: 20%
Normal : 15%
Defensive : 10%
Now, we should look at the skill of the attacker, lets say they add 1% to the chance per 10 points in a skill.
So if we have a skill of 50 sword, they have a bonus of 5% to do a critical.
Finally, there should be the defending capabilities of a creature: Light armour + Med armour + Hvy armour + Shield (If applicable) and blocking chance (Probably the skill of the weapon they\'re using)
Taking that number, we reduce the chance of a crit by 2% per every 10 points
Example: Let\'s say that the total = 100
Therefore, the reduction to the Crit % would be -20%
Of course, this is just random ramblings.
0.2?
Darkshade.