I\'ve seen so many ideas from this forum, and new ones just pop up so others become buried. While this would serve as some form of entertainment for those anticipating the game, having new posts all the time undermines the process of brainstorming (two phases: idea generation and idea reduction.)
The problem is that we have nothing for idea reduction. Ideas just keep getting buried, uncategorized, and forgotten.
My suggesstion are a few sticky posts (for each category) where interesting ideas can be grouped together to be put into some form of a configuration baseline. These ideas should be categorized (combat skills, spell skills, crafting skills, monsters, locations, guild system, partying system, experience/looting system, chatting/communication interface, and so on).
Ideas can only be put into the thread if they have decent grammar and spelling. Another thing they must have are few suggestions about how you would design this idea to work in a game context.
For example, an idea such as, \"Let\'s have a martial arts skill!\"
This alone is useless unless you expand upon it. For example, this skill allows you to make better efficient use of weapons (Faster attack? More damage? Which weapons?), and unlocking more advanced combat skills related to martial arts and so forth.
Although I am against calling ideas useless, I\'ve seen so many that look that they were written by 10-year-olds, and others that don\'t describe enough to give a sense of how it works.
Now what we need are a few people to organize these ideas, build on them, and reduce them!
Otherwise, the ideas are just gonna build. At this point, I don\'t even think the devs care anymore about the wish list. It\'s a friggin\' mountain of unorganized words.
I\'ve made a search on google as well, and decided to post this link on the brainstorming process (common knowledge in many software engineering management books):
http://www.ogc.gov.uk/sdtkdev/examples/HMCE/Guidance/RequirementsManagement/brainstorming.htm