There are many complilations of stealth in this forum. But I find a flaw with many of them. But first lets go over the basics of stealth. Stealth is a style favored by rogues and other shady characters with high dexterity. They use their high dexterity for many skills and abilities. These can range from sneak attacks, walking quietly, hiding in the shadows, etc.
The reason I say this is because many of the views for stealth in planeshift are in a turn based package. things such as stealth attack, back stabbing, poison dagger. One thing that I feel should be implemented in planeshift is REAL stealth. Not just attacks using stealth. PS is in real time as stealth should be.
I\'m not asking for any stealth that compares to splinter cell or the thief games but something around that area. Other users should litterally not be able to see you, even if they try very hard. Things like camoflage, magical invisibility cloaks, real smoke devices, shadow blending. The mmorpg world is much different to rpgs or other offline games. You arent just hiding from AI, or able to script the AI not to notice you when your in a \"mode\". You have to fool real players, get around human AI, you cant script human beings (yet

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Many might dissagree that these things would make a thief/rogue/whatever-you-feel-like-calling-it too powerfull, that you could sneak up on an unwary player/monster and kill them too easily. What I have to say on that is, \"thats whats so cool about being a rogue\" Instead of using strength, or devine spells rogues use wit, dexterity and stealth to outmanuver thier opponents.
If things arent implemented that let the rogue actually have stealth, then why can a barbarian have his blade? Its the same answer, survival. Barebones survival. If Rogues dont have necessary stealth like I described then we are like a barbarian without his weapon and a mage without his devine powers. Thank you for your time
