Author Topic: Put the RPG in MMORPG?  (Read 2589 times)

Draklar

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« Reply #45 on: April 22, 2004, 09:27:15 am »
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Originally posted by Rothgar
Say you were going to kidnap, or severly wound someone in the role and need to be a higher level.

- A bounty hunter is on his mission to get one\'s head, yet he\'s too weak. Therefore he decides to seek for more fighting experience - more or less roleplaying.
- A guy that runs around and does nothing but bash monsters - powergaming

powergaming can\'t be roleplay as it is something player does and nothing more. It has no connection with the character. You can play a role of warrior that seeks for power.
There\'s just simple way to tell powergaming from roleplay:
when it is char who wants more power - roleplay
when it is player who wants more power (and the char has no personality) - powergaming.

as for first, unless PS team will get some koreans to make them graphics, I don\'t believe Planeshift can get on visual level of korean games :P
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snow_RAveN

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« Reply #46 on: April 22, 2004, 03:48:31 pm »
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Originally posted by Draklar
Quote
Originally posted by Rothgar
Say you were going to kidnap, or severly wound someone in the role and need to be a higher level.

- A bounty hunter is on his mission to get one\'s head, yet he\'s too weak. Therefore he decides to seek for more fighting experience - more or less roleplaying.
- A guy that runs around and does nothing but bash monsters - powergaming

as for first, unless PS team will get some koreans to make them graphics, I don\'t believe Planeshift can get on visual level of korean games :P





you might be worng on the korean not comming here but then again who knows

any way the bounty hunter story reminds me of thoese old Chinese KUNG_FU movies The plot usually goes like this

Hero\'s father/wife/granddad/mother/girl friend/beer buddy ( delete the unnesscery) gets killed

Hero is a so-so martical artist or realy skilled uber l33t guy

Hero finds that his no match for the villian

hero finds some old Kung-fun master or some secreat (sp)scrolls

hero then proceeds to kill villian and wins !

any way you still got alot of 8-14 year olds who havent heard of the word role-play or know its meaning they\'ll proly spoil the game
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karakth

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« Reply #47 on: April 22, 2004, 04:09:34 pm »
Hey I\'ve been RPing ever since I was 13 :)

And as for powergamers, I don\'t see how they\'ll be a bother unless they start interefering with RP (In which case you could ignore them) or they killsteal (which I think is the real issue).

Still if they interefere with plots run by GMs by killing the ?ber-bigboss immediately, we\'d have a problem.
~Karakth, Arcane Loremaster of the Arcane Order.



Rothgar

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« Reply #48 on: April 22, 2004, 04:32:55 pm »
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Originally posted by karakth
Hey I\'ve been RPing ever since I was 13 :)

And as for powergamers, I don\'t see how they\'ll be a bother unless they start interefering with RP (In which case you could ignore them) or they killsteal (which I think is the real issue).

Still if they interefere with plots run by GMs by killing the ?ber-bigboss immediately, we\'d have a problem.


That\'s true, \"power gamers\" will just take away from the RP atmosphere, Kill stealing too. May also give bad first impressions of \"just another (insert lame power leveler RPG here)\".

I\'m sure GM\'s would look over their quests, well I hope they will in order to ensure that doesn\'t happen.

Monketh

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« Reply #49 on: April 22, 2004, 10:59:37 pm »
There are of course, the people who want to be the \"old kung-fu master hermits\".  And there are people who should naturally have high-levels in certain areas because of their background.  But that topic can wait.

Again I say, is there a viable solution to giving \"xp\" to roleplayers so they won\'t get overwhelmed by the plingers?
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Rothgar

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« Reply #50 on: April 23, 2004, 12:43:25 am »
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Originally posted by Monketh
There are of course, the people who want to be the \"old kung-fu master hermits\".  And there are people who should naturally have high-levels in certain areas because of their background.  But that topic can wait.

Again I say, is there a viable solution to giving \"xp\" to roleplayers so they won\'t get overwhelmed by the plingers?


Well that\'s technically what I was talking about with characters \"power leveling\" to play a role of a higher character... I don\'t think devs are just going to boost everyones experience on request, I\'m sure too many people would request and it is not really necessary. Yet there should be some high level mondo role players that know how to make creative storylines. Now that would be fun. However if there was a \"power leveler\" who wasn\'t a role player, the result would be useless..

I guess we shall see what happens and how it will all get dealt with upon release.